Abrams builds, abilities and matchups

Deadlock Abrams abilities, item builds, game plan and matchups. Statistics cover 30 days as of 2026-10-25.

Abrams

Tier 2 Brawler · Late game · Mixed focus

Melee tank who charges in and fights up front, surviving on lifesteal

Win rate51.1%
Pick rate28.0%
Under 28 min48.3%
Over 40 min51.6%
1234

Item builds last 30 days, 952,250 Abrams games · average win rate 51.2%

Rank 1 / 3This build 64,759 games (6.8% of Abrams games)Win rate 58.0%vs games of the same length +6.4%p

Ability Point Order most common order in this build · numbers are upgrade tiers

Max order 2. Shoulder Charge → 1. Siphon Life → 4. Seismic Impact → 3. Infernal Resilience

Level123457891416212224293136
1. Siphon LifeUnlock123
2. Shoulder ChargeUnlock123
3. Infernal ResilienceUnlock123
4. Seismic ImpactUnlock123
Picked88%51%93%85%100%81%100%53%77%92%92%99%98%93%100%100%

Level: the earliest level that step can be taken (unlocks at levels 1·3·5·8, upgrades cost 1·2·5 points). Picked: of the games with the same order up to the step before, the share that took this ability.

Where it splits: Step 2 (level 2): 3. Infernal Resilience 50.7% · 2. Shoulder Charge 47.9% / Step 8 (level 9): 1. Siphon Life 52.5% · 2. Shoulder Charge 36.5%

Early0~10 min#1~5

Core · #1~5 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Mid10~25 min#6~8

Core · #6~8 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Late25 min~#9~18

Core · #9~18 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Final build, late core bought

9 base slots + 3 unlocked slots · icon numbers are the overall buy order

12 / 12 slots
Extra slot
Extra slot
Extra slot

Destroy Walkers to unlock the extra slots and hold all 12. Situational and counter items replace items in this set; they are not a 13th buy.

3 upgrades that merge components
  • Melee Lifesteal → Lifestrike
  • Spirit Strike → Spirit Snatch
  • Extra Health → Colossus

Counters swap into the final build when needed

Not recommended often bought, but a poor fit for this build

Rank: games and win rate together. Builds are ordered by the lead over games of the same length times games ÷ (games + 30,000), so a build with few games gets less credit for its lead. Number under each icon: win rate difference against items at the same price. Games in this build where the item was bought are compared with games of the same length (5-min steps), then the average of items at the same price is taken away. Expensive items are bought more in games with Souls to spare (winning ones), so only items at the same price are compared. Click an item for its effects and full stats. Win rates shown are for the build group, not for holding all 12 items of the final build at once.

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 3 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

Vitality-focused · Bullet Resist Shredder

43% of games · win rate 55.4% · 646 gamesWeapon +6%p vs other styles

Weapon 36%Spirit 15%Vitality 49%
Early (~10 min)
  1. Close Quarters3:45 · 49%
  2. Melee Charge8:01 · 41%
  3. Stalker8:52 · 84%
Mid (10~20 min)
  1. Bullet Resist Shredder11:37 · 87%
  2. Warp Stone15:41 · 67%
  3. Hunter's Aura17:55 · 90%
Late (20 min~)
  1. Lifestrike22:00 · 61%
  2. Superior Duration23:49 · 62%
  3. Berserker25:06 · 39%
  4. Spirit Resilience27:37 · 44%
  5. Phantom Strike27:45 · 53%
  6. Crushing Fists28:46 · 58%

New player pickVitality-focused · Lifestrike

30% of games · win rate 55.7% · 451 games

Weapon 32%Spirit 18%Vitality 49%
Early (~10 min)
  1. Close Quarters4:23 · 32%
  2. Stalker9:37 · 57%
Mid (10~20 min)
  1. Bullet Resist Shredder12:38 · 48%
  2. Healing Booster14:19 · 41%
  3. Lifestrike15:52 · 96%
Late (20 min~)
  1. Hunter's Aura20:32 · 50%
  2. Spirit Snatch22:16 · 57%
  3. Point Blank23:29 · 48%
  4. Superior Duration24:20 · 41%
  5. Crushing Fists24:36 · 80%
  6. Spirit Resilience26:32 · 43%
  7. Phantom Strike29:07 · 33%

Vitality-focused · Spirit Snatch

27% of games · win rate 49.1% · 403 gamesSpirit +9%p vs other styles

Weapon 23%Spirit 30%Vitality 47%
Early (~10 min)
  1. Stalker9:12 · 35%
Mid (10~20 min)
  1. Healing Booster12:36 · 64%
  2. Spirit Snatch17:59 · 75%
  3. Point Blank18:56 · 38%
Late (20 min~)
  1. Lifestrike21:01 · 54%
  2. Superior Duration23:56 · 44%
  3. Spirit Resilience25:02 · 37%
  4. Crushing Fists26:54 · 52%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

2. Shoulder Charge77%
1. Siphon Life15%
3. Infernal Resilience5%
4. Seismic Impact2%

Abilities

1. Siphon Life Radius 8m

Drain health from nearby enemies, dealing spirit damage over time and healing for a portion of the damage dealt.

Against it: The closer you are, the more health he drains, so get away

2. Shoulder Charge

Charge forward, pulling enemies you hit. Pushing a hero into a wall applies stun.If you collide with a hero you move faster during your charge.

Against it: Don't put your back to a wall; step aside from the charge path

3. Infernal Resilience

Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.

Against it: He heals as he takes hits, so burst him fast or use healing reduction

4. Seismic Impact Radius 9m

Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.

Against it: When he leaps into the air, dash away from the landing spot

Gun
Abrams's gun

9 pellets · Ammo 9 · 1.6 bullets/sec · DPS 51 · full damage to 17m, minimum from 40m

Playing against

  • Don't stand with your back to a wall, to avoid the Shoulder Charge stun
  • Back away as soon as you're in Siphon Life range
  • After he charges, keep your distance and poke

Counter items

HealbaneToxic Bullets

Strengths

  • Lasts long with Siphon Life and regeneration
  • Shoulder Charge pins enemies into walls for a stun
  • Seismic Impact engages team fights from far away

Weaknesses

  • Weak to ranged poke that keeps distance
  • Healing reduction cuts his staying power a lot
  • Hard to chase enemies once his charge is used

Game plan

Laning

Push enemies with Siphon Life and melee, and set up kills with Shoulder Charge.

Mid game

Join the next lane with Seismic Impact and start fights.

Late game

Go in first, lock down enemy carries and buy time for your team's damage.

Power spikes

Shoulder Charge and Siphon Life make his early close-range fights strong. Seismic Impact completes his long-range engage and stun combo, and he gets tougher as Vitality items stack up.

With them on your team

  • Pour damage on enemies Abrams drags in with his charge
  • Attack safely from behind while Abrams takes hits up front

2026-10-25 · 30 days · deadlock-api.com, 랭크 기본 매치 · Deadlock API