Deadlock heroes · tiers · item builds

Deadlock hero tiers by win and pick rate, abilities, stats-based item builds, ability order by level, and the build styles played most in real matches.

#
1Rat KingTier 157.2%60.8%
2GravesTier 157.0%42.6%
3PaigeTier 156.3%34.7%
4SevenTier 154.9%33.8%
5VictorTier 154.4%29.6%
6KelvinTier 154.1%14.8%
7HazeTier 154.0%47.7%
8IvyTier 153.0%22.6%
9BabaTier 252.9%25.5%
10DynamoTier 252.1%23.8%
11Nurse HarrowTier 251.1%8.4%
12AbramsTier 251.1%28.0%
13Lady GeistTier 251.0%24.4%
14LashTier 251.0%36.3%
15WraithTier 350.8%32.2%
16VioletTier 350.5%21.0%
17Mo & KrillTier 350.4%22.8%
18DrifterTier 350.1%38.5%
19VindictaTier 349.6%32.1%
20ApolloTier 349.5%27.4%
21InfernusTier 349.0%38.6%
22CelesteTier 348.9%31.9%
23CalicoTier 348.8%17.6%
24McGinnisTier 448.2%12.8%
25YamatoTier 448.0%26.7%
26BebopTier 447.8%37.6%
27HollidayTier 447.6%20.9%
28BillyTier 447.4%30.2%
29VyperTier 447.3%15.4%
30Grey TalonTier 447.2%16.0%
31VenatorTier 447.2%41.8%
32Deadman DannyTier 446.9%28.9%
33RemTier 446.5%36.5%
34WardenTier 546.3%11.4%
35MinaTier 546.2%41.2%
36ParadoxTier 546.0%26.0%
37The DoormanTier 545.9%17.8%
38SilverTier 545.9%29.8%
39SolomonTier 545.9%25.2%
40SinclairTier 545.8%13.6%
41ViscousTier 545.8%14.1%
42PocketTier 545.0%20.2%
43MirageTier 544.7%12.6%
44ShivTier 544.5%26.2%

Infernus

Tier 3 Marksman · Balanced · Mixed focus

Mobile damage dealer who stacks burn with bullets and melts enemies over time

Win rate49.0%
Pick rate38.6%
Under 28 min50.2%
Over 40 min48.6%
1234

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 2 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

New player pickWeapon · Spirit mix · Swift Striker

75% of games · win rate 51% · 1,124 gamesWeapon +6%p vs other styles

Weapon 42%Spirit 38%Vitality 20%
Early (~10 min)
  1. Improved Spirit5:46 · 49%
  2. Swift Striker8:10 · 72%
  3. Titanic Magazine9:19 · 88%
Mid (10~20 min)
  1. Healbane10:46 · 55%
  2. Toxic Bullets19:06 · 86%
Late (20 min~)
  1. Superior Duration20:54 · 82%
  2. Escalating Exposure26:28 · 69%
  3. Ricochet27:41 · 58%
  4. Spirit Rend28:17 · 36%
  5. Spiritual Overflow28:46 · 56%
  6. Boundless Spirit31:36 · 47%

Spirit · Weapon mix · Rapid Recharge

25% of games · win rate 50% · 376 gamesVitality +4%p vs other styles

Weapon 31%Spirit 41%Vitality 28%
Early (~10 min)
  1. Improved Spirit4:35 · 32%
  2. Swift Striker9:01 · 40%
Mid (10~20 min)
  1. Titanic Magazine10:29 · 68%
  2. Healbane11:20 · 32%
  3. Rapid Recharge13:35 · 87%
  4. Toxic Bullets19:03 · 49%
Late (20 min~)
  1. Superior Duration24:38 · 68%
  2. Spiritual Overflow26:00 · 44%
  3. Escalating Exposure28:46 · 48%
  4. Boundless Spirit29:05 · 49%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

3. Afterburn64%
2. Flame Dash30%
1. Napalm5%
4. Concussive Combustion1%

Abilities

1. Napalm 20m

Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.

Against it: Sprays forward: step aside, and back off if it hits you

2. Flame Dash Radius 4.5m

Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. Hold [W] while active to dash farther.

Against it: Don't stand in the fire left behind the dash; move aside

3. Afterburn

Weapon hits build up a burning effect, dealing spirit damage over time. Abilities refresh to the base burn duration and weapon hits extend it.

Against it: Burn lasts longer the more bullets you take, so don't trade for long

4. Concussive Combustion Radius 12m

Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.Once cast, Concussive Combustion cannot be interrupted.

Against it: Can't be interrupted once cast: leave the radius as soon as you see it

Gun
Infernus's gun

Single shot · Ammo 27 · 9.5 bullets/sec · DPS 52 · full damage to 18m, minimum from 55m

Playing against

  • Back off right after Napalm hits so the burn can't be refreshed
  • When Concussive Combustion starts, dash out of the radius at once
  • Fight back right after Flame Dash, when he has no way out

Counter items

Spirit ShieldingDebuff Reducer

Strengths

  • Every bullet stacks burn, so short trades go his way
  • Flame Dash makes engaging and escaping easy
  • Ultimate stuns several enemies at once

Weaknesses

  • Short range, weak at long-range poke
  • Hard to escape once Flame Dash is used
  • Ultimate has a delay before it goes off and can be dodged

Game plan

Laning

Chip enemy health with Afterburn and clear waves with Napalm.

Mid game

Use Flame Dash to rotate to other lanes, ganking and farming the jungle.

Late game

Dive in from the flank with Flame Dash and open fights with Concussive Combustion.

Power spikes

Strong poke from the start thanks to Afterburn and Napalm. Concussive Combustion gives a team fight engage, and fight damage climbs fast as duration and ammo items come in.

With them on your team

  • Lock enemies down and Infernus stacks burn easily
  • Go in as the ultimate goes off and finish the stunned enemies