Vindicta builds, abilities and matchups

Deadlock Vindicta abilities, item builds, game plan and matchups. Statistics cover 30 days as of 2026-10-25.

Vindicta

Tier 3 Marksman · Balanced · Weapon focus

Ranged damage dealer who snipes from the air and finishes low-health enemies

Win rate49.6%
Pick rate32.1%
Under 28 min50.2%
Over 40 min49.5%
1234

Item builds last 30 days, 969,160 Vindicta games · average win rate 49.5%

Rank 1 / 2This build 135,444 games (14.0% of Vindicta games)Win rate 54.2%vs games of the same length +4.8%p

Ability Point Order most common order in this build · numbers are upgrade tiers

Max order 2. Flight → 4. Assassinate → 3. Crow Familiar → 1. Stake

Level1235688101113141621263136
1. StakeUnlock123
2. FlightUnlock123
3. Crow FamiliarUnlock123
4. AssassinateUnlock123
Picked57%68%60%64%65%95%95%90%66%94%100%100%92%99%100%100%

Level: the earliest level that step can be taken (unlocks at levels 1·3·5·8, upgrades cost 1·2·5 points). Picked: of the games with the same order up to the step before, the share that took this ability.

Where it splits: Step 1 (level 1): 3. Crow Familiar 57.0% · 1. Stake 37.4% / Step 3 (level 3): 1. Stake 60.3% · 2. Flight 39.7% / Step 4 (level 5): 2. Flight 63.7% · 1. Stake 36.1% / Step 9 (level 11): 1. Stake 66.0% · 2. Flight 28.5%

Early0~10 min#1~4

Core · #1~4 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Mid10~25 min#5~10

Core · #5~10 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Late25 min~#11~24

Core · #11~24 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Final build, late core bought

9 base slots + 3 unlocked slots · icon numbers are the overall buy order

12 / 12 slots
Extra slot
Extra slot
Extra slot

Destroy Walkers to unlock the extra slots and hold all 12. Situational and counter items replace items in this set; they are not a 13th buy.

6 upgrades that merge components
  • Extended Magazine → Titanic Magazine
  • Rapid Rounds → Burst Fire
  • High-Velocity Rounds → Sharpshooter
  • Spirit Lifesteal → Spiritual Overflow
  • Weakening Headshot → Crippling Headshot
  • Bullet Lifesteal → Vampiric Burst

Counters swap into the final build when needed

Not recommended often bought, but a poor fit for this build

Rank: games and win rate together. Builds are ordered by the lead over games of the same length times games ÷ (games + 30,000), so a build with few games gets less credit for its lead. Number under each icon: win rate difference against items at the same price. Games in this build where the item was bought are compared with games of the same length (5-min steps), then the average of items at the same price is taken away. Expensive items are bought more in games with Souls to spare (winning ones), so only items at the same price are compared. Click an item for its effects and full stats. Win rates shown are for the build group, not for holding all 12 items of the final build at once.

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 3 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

Weapon-focused · Rapid Recharge

46% of games · win rate 43.7% · 684 gamesSpirit +3%p vs other styles

Weapon 44%Spirit 31%Vitality 26%
Early (~10 min)
  1. Opening Rounds3:37 · 68%
  2. Improved Spirit6:52 · 33%
Mid (10~20 min)
  1. Rapid Recharge11:56 · 93%
  2. Quicksilver Reload12:53 · 42%
  3. Enduring Speed14:43 · 52%
  4. Swift Striker16:07 · 66%
  5. Counterspell19:33 · 55%
Late (20 min~)
  1. Sharpshooter22:27 · 80%
  2. Burst Fire24:11 · 64%
  3. Titanic Magazine24:21 · 50%
  4. Spellslinger31:02 · 31%

Weapon-focused · Sharpshooter

36% of games · win rate 52.5% · 547 games

Weapon 50%Spirit 27%Vitality 23%
Early (~10 min)
  1. Opening Rounds3:24 · 61%
  2. Improved Spirit7:37 · 39%
Mid (10~20 min)
  1. Rapid Recharge12:17 · 87%
  2. Quicksilver Reload12:29 · 32%
  3. Enduring Speed14:12 · 45%
  4. Swift Striker14:45 · 67%
  5. Sharpshooter17:09 · 100%
Late (20 min~)
  1. Counterspell20:46 · 38%
  2. Titanic Magazine22:25 · 66%
  3. Burst Fire22:55 · 71%
  4. Spellslinger29:46 · 33%
  5. Mercurial Magnum30:42 · 42%

New player pickWeapon-focused · Burst Fire

18% of games · win rate 52.8% · 269 games

Weapon 51%Spirit 26%Vitality 23%
Early (~10 min)
  1. Opening Rounds3:31 · 49%
  2. Improved Spirit8:56 · 37%
Mid (10~20 min)
  1. Rapid Recharge11:56 · 79%
  2. Quicksilver Reload11:58 · 31%
  3. Swift Striker13:53 · 54%
  4. Enduring Speed14:04 · 44%
  5. Sharpshooter16:06 · 93%
  6. Burst Fire17:50 · 97%
  7. Titanic Magazine18:56 · 68%
Late (20 min~)
  1. Counterspell21:09 · 31%
  2. Vampiric Burst28:33 · 30%
  3. Mercurial Magnum29:23 · 40%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

2. Flight48%
4. Assassinate21%
1. Stake18%
3. Crow Familiar13%

Abilities

1. Stake 9m

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

Against it: Dodge sideways when you see the throw; if tethered, take cover inside its range

2. Flight

Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.

Against it: Focus fire while she flies and she drops fast

3. Crow Familiar

Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

Against it: Bleed scales with your current health, so avoid risky fights after a hit

4. Assassinate very far

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.

Against it: Below half health, don't stand long where a sniper has an angle

Gun
Vindicta's gun

Single shot · Ammo 19 · 4.3 bullets/sec · DPS 53 · full damage to 20m, minimum from 64m

Playing against

  • When Vindicta is flying, focus your guns together to bring her down
  • Below half health, take cover instead of standing in the open
  • Close the gap and force a close fight right after she uses Stake

Counter items

Metal SkinBullet Resilience

Strengths

  • Attacks safely from high up while in Flight
  • Assassinate secures kills from long range
  • Stake stops enemies from escaping

Weaknesses

  • Fragile and easy to catch up close
  • Becomes a focus target while airborne
  • Lacks a way out once Stake is used

Game plan

Laning

Poke with the crow and your gun, and focus on last hits.

Mid game

Fly from high ground and add ranged damage to your team's fights.

Late game

Stay behind your team and pick off low-health enemies with Assassinate.

Power spikes

Flight and Crow Familiar raise her poke from the mid game, and Assassinate lets her pick off low-health enemies from far away. She is most dangerous late, once weapon items stack up.

With them on your team

  • Pour damage on enemies tethered by Vindicta's Stake
  • Vindicta is fragile, so peel for her when enemies get close

2026-10-25 · 30 days · deadlock-api.com, 랭크 기본 매치 · Deadlock API