Billy builds, abilities and matchups

Deadlock Billy abilities, item builds, game plan and matchups. Statistics cover 30 days as of 2026-10-25.

Billy

Tier 4 Brawler · Late game · Mixed focus

Charging brawler who grabs enemies with bat melee and chains

Win rate47.4%
Pick rate30.2%
Under 28 min43.5%
Over 40 min48.4%
1234

Item builds last 30 days, 1,034,914 Billy games · average win rate 47.5%

Rank 1 / 3This build 161,195 games (15.6% of Billy games)Win rate 51.3%vs games of the same length +3.4%p

Ability Point Order most common order in this build · numbers are upgrade tiers

Max order 1. Bashdown → 3. Blasted → 4. Chain Gang → 2. Rising Ram

Level1235678101113181921263136
1. BashdownUnlock123
2. Rising RamUnlock123
3. BlastedUnlock123
4. Chain GangUnlock123
Picked67%96%95%92%89%77%100%96%64%80%94%58%96%96%99%100%

Level: the earliest level that step can be taken (unlocks at levels 1·3·5·8, upgrades cost 1·2·5 points). Picked: of the games with the same order up to the step before, the share that took this ability.

Where it splits: Step 1 (level 1): 3. Blasted 67.4% · 1. Bashdown 31.0% / Step 9 (level 11): 1. Bashdown 63.9% · 4. Chain Gang 34.6% / Step 12 (level 19): 4. Chain Gang 57.7% · 3. Blasted 41.5%

Early0~10 min#1~4

Core · #1~4 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Mid10~25 min#5~10

Core · #5~10 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Late25 min~#11~19

Core · #11~19 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Final build, late core bought

9 base slots + 3 unlocked slots · icon numbers are the overall buy order

12 / 12 slots
Extra slot
Extra slot
Extra slot

Destroy Walkers to unlock the extra slots and hold all 12. Situational and counter items replace items in this set; they are not a 13th buy.

4 upgrades that merge components
  • Spirit Strike → Spirit Snatch
  • Extra Charge → Rapid Recharge
  • Mystic Expansion → Greater Expansion
  • Melee Charge → Crushing Fists

Counters swap into the final build when needed

Not recommended often bought, but a poor fit for this build

Rank: games and win rate together. Builds are ordered by the lead over games of the same length times games ÷ (games + 30,000), so a build with few games gets less credit for its lead. Number under each icon: win rate difference against items at the same price. Games in this build where the item was bought are compared with games of the same length (5-min steps), then the average of items at the same price is taken away. Expensive items are bought more in games with Souls to spare (winning ones), so only items at the same price are compared. Click an item for its effects and full stats. Win rates shown are for the build group, not for holding all 12 items of the final build at once.

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 3 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

Vitality · Weapon mix · Lifestrike

41% of games · win rate 47.9% · 618 games

Weapon 33%Spirit 27%Vitality 41%
Early (~10 min)
  1. Stalker7:54 · 53%
Mid (10~20 min)
  1. Lifestrike13:40 · 99%
  2. Bullet Resist Shredder15:59 · 37%
  3. Spirit Snatch18:49 · 83%
Late (20 min~)
  1. Point Blank21:26 · 54%
  2. Rapid Recharge24:06 · 61%
  3. Spirit Resilience25:08 · 43%
  4. Berserker26:37 · 36%
  5. Crushing Fists26:59 · 65%

New player pickWeapon · Vitality mix · Cultist Sacrifice

33% of games · win rate 49.1% · 495 games

Weapon 36%Spirit 29%Vitality 35%
Early (~10 min)
  1. Close Quarters4:32 · 36%
  2. Stalker8:07 · 65%
Mid (10~20 min)
  1. Cultist Sacrifice11:36 · 100%
  2. Battle Vest12:17 · 31%
  3. Spirit Shielding13:52 · 37%
  4. Lifestrike14:58 · 91%
  5. Bullet Resist Shredder17:51 · 69%
  6. Spirit Snatch18:48 · 91%
Late (20 min~)
  1. Rapid Recharge23:44 · 72%
  2. Spirit Resilience26:23 · 42%
  3. Crushing Fists27:48 · 57%
  4. Greater Expansion30:01 · 33%

Vitality · Weapon mix · Point Blank

26% of games · win rate 46.3% · 387 games

Weapon 35%Spirit 23%Vitality 42%
Early (~10 min)
  1. Stalker8:03 · 46%
Mid (10~20 min)
  1. Bullet Resist Shredder15:20 · 33%
  2. Spirit Snatch17:56 · 73%
  3. Point Blank18:45 · 61%
Late (20 min~)
  1. Spirit Resilience23:44 · 44%
  2. Lifestrike24:25 · 50%
  3. Rapid Recharge24:26 · 43%
  4. Crushing Fists27:10 · 52%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

1. Bashdown79%
3. Blasted13%
2. Rising Ram5%
4. Chain Gang3%

Abilities

1. Bashdown 4m

Slam your bat into the ground, pulling enemies down and dealing melee damage.The slam creates a shockwave that deals spirit damage and applies knockup.

Against it: Stay out of Bashdown range and watch for the follow-up after you're lifted

2. Rising Ram Radius 1.5m

Charge head-first into an enemy and send them into the air along with Billy.Cooldown reduced by 50% on impact.

Against it: Step aside when Rising Ram comes

3. Blasted

Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.

Against it: Keep your distance so his melee can't hit you

4. Chain Gang 12m

Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.After a delay, yank everyone towards Billy and deal spirit damage.The chain breaks if you lose line of sight for a short while.

Against it: Chains break after losing sight for a while, so go behind a wall

Gun
Billy's gun

Single shot · Ammo 30 · 11.8 bullets/sec · DPS 74 · full damage to 14m, minimum from 32m

Playing against

  • Poke from outside Rising Ram range
  • Melee hits leave you wrecked, so don't get close
  • When chained, go around cover to break line of sight

Counter items

Slowing HexUnstoppable

Strengths

  • Rising Ram closes in fast and lifts enemies
  • Melee restores ammo, strong even in long fights
  • Chains stop enemy movement abilities

Weaknesses

  • Must get close, weak to ranged poke
  • Hard to engage if the charge misses
  • Very weak to slows and crowd control

Game plan

Laning

Close in with Rising Ram and melee for short, hard trades.

Mid game

Lift lone enemies with Rising Ram and catch them with your team.

Late game

Bind several enemies with Chain Gang and drag them toward allied fire.

Power spikes

After Chain Gang, he can bind and drag several enemies at once for strong team fight openers. With melee items, his melee pressure gets very strong.

With them on your team

  • When Billy lifts enemies, shoot them in the air right away
  • Land AoE abilities on enemies dragged in by the chains

2026-10-25 · 30 days · deadlock-api.com, 랭크 기본 매치 · Deadlock API