Infernus builds, abilities and matchups

Deadlock Infernus abilities, item builds, game plan and matchups. Statistics cover 30 days as of 2026-10-25.

Infernus

Tier 3 Marksman · Balanced · Mixed focus

Mobile damage dealer who stacks burn with bullets and melts enemies over time

Win rate49.0%
Pick rate38.6%
Under 28 min50.2%
Over 40 min48.6%
1234

Item builds last 30 days, 1,295,663 Infernus games · average win rate 49.1%

Rank 1 / 2This build 66,121 games (5.1% of Infernus games)Win rate 56.3%vs games of the same length +7.4%p

Ability Point Order most common order in this build · numbers are upgrade tiers

Max order 2. Flame Dash → 4. Concussive Combustion → 1. Napalm → 3. Afterburn

Level1234578131415172224293136
1. NapalmUnlock123
2. Flame DashUnlock123
3. AfterburnUnlock123
4. Concussive CombustionUnlock123
Picked93%95%94%82%100%75%100%88%78%70%95%95%99%97%100%100%

Level: the earliest level that step can be taken (unlocks at levels 1·3·5·8, upgrades cost 1·2·5 points). Picked: of the games with the same order up to the step before, the share that took this ability.

Where it splits: Step 10 (level 15): 4. Concussive Combustion 69.9% · 1. Napalm 28.7%

Early0~10 min#1~3

Core · #1~3 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Mid10~25 min#4~8

Core · #4~8 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Late25 min~#9~25

Core · #9~25 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Final build, late core bought

9 base slots + 3 unlocked slots · icon numbers are the overall buy order

12 / 12 slots
Extra slot
Extra slot
Extra slot

Destroy Walkers to unlock the extra slots and hold all 12. Situational and counter items replace items in this set; they are not a 13th buy.

5 upgrades that merge components
  • Extra Charge → Rapid Recharge
  • Duration Extender → Superior Duration
  • Mystic Vulnerability → Escalating Exposure
  • Spirit Lifesteal → Infuser
  • Extra Spirit → Boundless Spirit

Counters swap into the final build when needed

Not recommended often bought, but a poor fit for this build

Rank: games and win rate together. Builds are ordered by the lead over games of the same length times games ÷ (games + 30,000), so a build with few games gets less credit for its lead. Number under each icon: win rate difference against items at the same price. Games in this build where the item was bought are compared with games of the same length (5-min steps), then the average of items at the same price is taken away. Expensive items are bought more in games with Souls to spare (winning ones), so only items at the same price are compared. Click an item for its effects and full stats. Win rates shown are for the build group, not for holding all 12 items of the final build at once.

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 2 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

New player pickWeapon · Spirit mix · Swift Striker

75% of games · win rate 51% · 1,124 gamesWeapon +6%p vs other styles

Weapon 42%Spirit 38%Vitality 20%
Early (~10 min)
  1. Improved Spirit5:46 · 49%
  2. Swift Striker8:10 · 72%
  3. Titanic Magazine9:19 · 88%
Mid (10~20 min)
  1. Healbane10:46 · 55%
  2. Toxic Bullets19:06 · 86%
Late (20 min~)
  1. Superior Duration20:54 · 82%
  2. Escalating Exposure26:28 · 69%
  3. Ricochet27:41 · 58%
  4. Spirit Rend28:17 · 36%
  5. Spiritual Overflow28:46 · 56%
  6. Boundless Spirit31:36 · 47%

Spirit · Weapon mix · Rapid Recharge

25% of games · win rate 50% · 376 gamesVitality +4%p vs other styles

Weapon 31%Spirit 41%Vitality 28%
Early (~10 min)
  1. Improved Spirit4:35 · 32%
  2. Swift Striker9:01 · 40%
Mid (10~20 min)
  1. Titanic Magazine10:29 · 68%
  2. Healbane11:20 · 32%
  3. Rapid Recharge13:35 · 87%
  4. Toxic Bullets19:03 · 49%
Late (20 min~)
  1. Superior Duration24:38 · 68%
  2. Spiritual Overflow26:00 · 44%
  3. Escalating Exposure28:46 · 48%
  4. Boundless Spirit29:05 · 49%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

3. Afterburn64%
2. Flame Dash30%
1. Napalm5%
4. Concussive Combustion1%

Abilities

1. Napalm 20m

Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.

Against it: Sprays forward: step aside, and back off if it hits you

2. Flame Dash Radius 4.5m

Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. Hold [W] while active to dash farther.

Against it: Don't stand in the fire left behind the dash; move aside

3. Afterburn

Weapon hits build up a burning effect, dealing spirit damage over time. Abilities refresh to the base burn duration and weapon hits extend it.

Against it: Burn lasts longer the more bullets you take, so don't trade for long

4. Concussive Combustion Radius 12m

Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.Once cast, Concussive Combustion cannot be interrupted.

Against it: Can't be interrupted once cast: leave the radius as soon as you see it

Gun
Infernus's gun

Single shot · Ammo 27 · 9.5 bullets/sec · DPS 52 · full damage to 18m, minimum from 55m

Playing against

  • Back off right after Napalm hits so the burn can't be refreshed
  • When Concussive Combustion starts, dash out of the radius at once
  • Fight back right after Flame Dash, when he has no way out

Counter items

Spirit ShieldingDebuff Reducer

Strengths

  • Every bullet stacks burn, so short trades go his way
  • Flame Dash makes engaging and escaping easy
  • Ultimate stuns several enemies at once

Weaknesses

  • Short range, weak at long-range poke
  • Hard to escape once Flame Dash is used
  • Ultimate has a delay before it goes off and can be dodged

Game plan

Laning

Chip enemy health with Afterburn and clear waves with Napalm.

Mid game

Use Flame Dash to rotate to other lanes, ganking and farming the jungle.

Late game

Dive in from the flank with Flame Dash and open fights with Concussive Combustion.

Power spikes

Strong poke from the start thanks to Afterburn and Napalm. Concussive Combustion gives a team fight engage, and fight damage climbs fast as duration and ammo items come in.

With them on your team

  • Lock enemies down and Infernus stacks burn easily
  • Go in as the ultimate goes off and finish the stunned enemies

2026-10-25 · 30 days · deadlock-api.com, 랭크 기본 매치 · Deadlock API