Deadman Danny builds, abilities and matchups

Deadlock Deadman Danny abilities, item builds, game plan and matchups. Statistics cover 30 days as of 2026-10-25.

Deadman Danny

Tier 4 Marksman · Balanced · Spirit focus

Jetpack gunner who fights with missile marks and charged shots

Win rate46.9%
Pick rate28.9%
Under 28 min47.3%
Over 40 min46.9%
1234

Item builds last 30 days, 1,193,072 Deadman Danny games · average win rate 48.1%

Rank 1 / 2This build 89,257 games (7.5% of Deadman Danny games)Win rate 58.3%vs games of the same length +10.7%p

Ability Point Order most common order in this build · numbers are upgrade tiers

Max order 2. Chimera Mk1 → 1. Strix Salvo → 4. Close The Deal → 3. Jettison Fuel

Level1235678101116212328293136
1. Strix SalvoUnlock123
2. Chimera Mk1Unlock123
3. Jettison FuelUnlock123
4. Close The DealUnlock123
Picked54%90%89%83%85%90%100%97%96%96%97%99%98%100%100%100%

Level: the earliest level that step can be taken (unlocks at levels 1·3·5·8, upgrades cost 1·2·5 points). Picked: of the games with the same order up to the step before, the share that took this ability.

Where it splits: Step 1 (level 1): 1. Strix Salvo 53.5% · 2. Chimera Mk1 29.7%

Early0~10 min#1~6

Core · #1~6 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Mid10~25 min#7~13

Core · #7~13 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Late25 min~#14~20

Core · #14~20 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Final build, late core bought

9 base slots + 3 unlocked slots · icon numbers are the overall buy order

12 / 12 slots
Extra slot
Extra slot
Extra slot

Destroy Walkers to unlock the extra slots and hold all 12. Situational and counter items replace items in this set; they are not a 13th buy.

5 upgrades that merge components
  • High-Velocity Rounds → Opening Rounds
  • Extra Spirit → Improved Spirit
  • Mystic Burst → Tankbuster
  • Mystic Expansion → Greater Expansion
  • Superior Cooldown → Transcendent Cooldown

Counters swap into the final build when needed

Not recommended often bought, but a poor fit for this build

Rank: games and win rate together. Builds are ordered by the lead over games of the same length times games ÷ (games + 30,000), so a build with few games gets less credit for its lead. Number under each icon: win rate difference against items at the same price. Games in this build where the item was bought are compared with games of the same length (5-min steps), then the average of items at the same price is taken away. Expensive items are bought more in games with Souls to spare (winning ones), so only items at the same price are compared. Click an item for its effects and full stats. Win rates shown are for the build group, not for holding all 12 items of the final build at once.

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 3 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

Spirit-focused · Enchanter's Emblem

43% of games · win rate 51.2% · 642 gamesSpirit +7%p vs other styles

Weapon 17%Spirit 54%Vitality 29%
Early (~10 min)
  1. Opening Rounds4:51 · 82%
Mid (10~20 min)
  1. Sharpshooter10:23 · 62%
  2. Enchanter's Emblem11:35 · 59%
  3. Reactive Barrier14:35 · 56%
  4. Tankbuster16:57 · 90%
  5. Healbane18:05 · 50%
Late (20 min~)
  1. Greater Expansion22:13 · 78%
  2. Superior Cooldown24:47 · 48%
  3. Dispel Magic25:54 · 37%
  4. Boundless Spirit27:37 · 70%
  5. Spirit Burn32:08 · 36%

Spirit-focused · Express Shot

37% of games · win rate 45.4% · 562 games

Weapon 26%Spirit 46%Vitality 28%
Early (~10 min)
  1. Opening Rounds4:16 · 58%
Mid (10~20 min)
  1. Improved Spirit12:34 · 32%
  2. Express Shot12:44 · 89%
  3. Reactive Barrier13:48 · 47%
  4. Fortitude16:32 · 72%
Late (20 min~)
  1. Sharpshooter22:21 · 31%
  2. Tankbuster22:37 · 81%
  3. Greater Expansion22:40 · 79%
  4. Toxic Bullets25:00 · 46%
  5. Boundless Spirit27:53 · 64%
  6. Superior Cooldown28:18 · 35%

New player pickSpirit · Weapon mix · Sharpshooter

20% of games · win rate 53.4% · 296 gamesWeapon +8%p vs other styles

Weapon 33%Spirit 42%Vitality 25%
Early (~10 min)
  1. Opening Rounds4:41 · 63%
Mid (10~20 min)
  1. Reactive Barrier12:33 · 41%
  2. Sharpshooter13:58 · 100%
  3. Express Shot16:05 · 74%
  4. Fortitude16:35 · 66%
Late (20 min~)
  1. Tankbuster22:21 · 74%
  2. Toxic Bullets23:28 · 40%
  3. Greater Expansion25:00 · 71%
  4. Boundless Spirit30:03 · 57%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

2. Chimera Mk158%
1. Strix Salvo17%
3. Jettison Fuel17%
4. Close The Deal8%

Abilities

1. Strix Salvo 35m

Launch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing spirit damage and marking the target.Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading slow.Hold and drag to select the angle.

Against it: Don't step on the missile line; go around it

2. Chimera Mk1 Radius 8m

Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat.Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early.Cooling Down: After overheating, the jetpack cannot be used until it fully cools do

Against it: Dodge his dive landing spot and Danny stuns himself

3. Jettison Fuel 22m

Spray fuel dealing weapon damage over time and shredding bullet resist, building up to a huge backblast that deals spirit damage and knocks you backwards.Vents the jetpack when dealing damage.

Against it: Fuel shreds Bullet Resist, so get distance right away

4. Close The Deal 10m

Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground.You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.

Against it: Below half health, keep your distance so Danny can't grab you

Gun
Deadman Danny's gun

Single shot · Ammo 14 · 4 bullets/sec · DPS 60 · full damage to 18m, minimum from 47m

Playing against

  • Walk around the line of missiles in the ground
  • When the jetpack overheats, stay far from where he dives
  • Danny takes damage from his ultimate too, so keep your health up and you can turn it

Counter items

Bullet ResilienceSpirit Resilience

Strengths

  • Jetpack lets him fight from high ground
  • Missile marks boost his charged shot damage
  • Ultimate grabs an enemy for big damage

Weaknesses

  • Stuns himself if his dive misses a hero
  • Easy target when he hovers too long
  • Takes damage himself when he uses his ultimate

Game plan

Laning

Lay missile marks on paths and poke by popping them with charged shots.

Mid game

Take high ground with the jetpack and hit enemies from the flank.

Late game

After team fights, grab low-health enemies with Close The Deal and finish them.

Power spikes

Close The Deal lets him grab and finish low-health enemies. Charged shots that pop marks hit hard once weapon items stack up.

With them on your team

  • Herd marked enemies toward Danny so he can shoot them
  • Attack enemies launched by his dive together

2026-10-25 · 30 days · deadlock-api.com, 랭크 기본 매치 · Deadlock API