Paige builds, abilities and matchups

Deadlock Paige abilities, item builds, game plan and matchups. Statistics cover 30 days as of 2026-10-25.

Paige

Tier 1 Mystic · Early game · Spirit focus

Support mage who gives allies barriers and helps across the whole map

Win rate56.3%
Pick rate34.7%
Under 28 min60.0%
Over 40 min54.0%
1234

Item builds last 30 days, 1,138,358 Paige games · average win rate 56.2%

Rank 1 / 2This build 55,680 games (4.9% of Paige games)Win rate 60.1%vs games of the same length +4.8%p

Ability Point Order most common order in this build · numbers are upgrade tiers

Max order 2. Plot Armor → 3. Captivating Read → 1. Bookwyrm → 4. Rallying Charge

Level123568891416212324263136
1. BookwyrmUnlock123
2. Plot ArmorUnlock123
3. Captivating ReadUnlock123
4. Rallying ChargeUnlock123
Picked67%93%51%62%76%63%68%80%87%96%95%99%100%100%97%100%

Level: the earliest level that step can be taken (unlocks at levels 1·3·5·8, upgrades cost 1·2·5 points). Picked: of the games with the same order up to the step before, the share that took this ability.

Where it splits: Step 1 (level 1): 2. Plot Armor 66.7% · 1. Bookwyrm 31.4% / Step 3 (level 3): 1. Bookwyrm 51.4% · 3. Captivating Read 48.6% / Step 4 (level 5): 3. Captivating Read 61.8% · 1. Bookwyrm 37.8% / Step 6 (level 8): 4. Rallying Charge 62.7% · 3. Captivating Read 28.3%

Early0~10 min#1~6

Core · #1~6 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Mid10~25 min#7~13

Core · #7~13 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Late25 min~#14~25

Core · #14~25 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Final build, late core bought

9 base slots + 3 unlocked slots · icon numbers are the overall buy order

12 / 12 slots
Extra slot
Extra slot
Extra slot

Destroy Walkers to unlock the extra slots and hold all 12. Situational and counter items replace items in this set; they are not a 13th buy.

7 upgrades that merge components
  • High-Velocity Rounds → Opening Rounds
  • Extra Charge → Rapid Recharge
  • Compress Cooldown → Superior Cooldown
  • Mystic Expansion → Greater Expansion
  • Grit → Divine Barrier
  • Superior Cooldown → Transcendent Cooldown
  • Improved Spirit → Boundless Spirit

Counters swap into the final build when needed

Not recommended often bought, but a poor fit for this build

Rank: games and win rate together. Builds are ordered by the lead over games of the same length times games ÷ (games + 30,000), so a build with few games gets less credit for its lead. Number under each icon: win rate difference against items at the same price. Games in this build where the item was bought are compared with games of the same length (5-min steps), then the average of items at the same price is taken away. Expensive items are bought more in games with Souls to spare (winning ones), so only items at the same price are compared. Click an item for its effects and full stats. Win rates shown are for the build group, not for holding all 12 items of the final build at once.

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 3 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

Spirit-focused · Arcane Surge

51% of games · win rate 47.9% · 762 gamesWeapon +3%p vs other styles

Weapon 10%Spirit 63%Vitality 28%
Early (~10 min)
  1. Opening Rounds4:43 · 54%
  2. Trophy Collector9:45 · 62%
Mid (10~20 min)
  1. Arcane Surge17:40 · 41%
Late (20 min~)
  1. Rescue Beam20:48 · 32%
  2. Rapid Recharge25:09 · 57%
  3. Greater Expansion26:25 · 69%
  4. Superior Duration27:57 · 52%
  5. Divine Barrier27:59 · 48%
  6. Transcendent Cooldown31:23 · 47%
  7. Boundless Spirit33:22 · 34%

New player pickSpirit-focused · Rapid Recharge

26% of games · win rate 57.3% · 396 gamesSpirit +5%p vs other styles

Weapon 5%Spirit 73%Vitality 22%
Early (~10 min)
  1. Opening Rounds5:48 · 32%
  2. Trophy Collector8:55 · 40%
Mid (10~20 min)
  1. Rapid Recharge16:43 · 91%
Late (20 min~)
  1. Greater Expansion22:35 · 66%
  2. Superior Duration24:44 · 57%
  3. Transcendent Cooldown29:28 · 50%
  4. Escalating Exposure29:47 · 33%
  5. Boundless Spirit30:16 · 50%
  6. Spirit Burn31:03 · 36%

Spirit-focused · Knockdown

23% of games · win rate 56.1% · 342 games

Weapon 6%Spirit 67%Vitality 28%
Early (~10 min)
  1. Opening Rounds4:43 · 51%
  2. Trophy Collector8:28 · 64%
Mid (10~20 min)
  1. Knockdown15:09 · 100%
  2. Healbane17:31 · 32%
Late (20 min~)
  1. Rapid Recharge23:29 · 49%
  2. Greater Expansion24:55 · 70%
  3. Divine Barrier26:26 · 56%
  4. Superior Duration27:47 · 47%
  5. Transcendent Cooldown30:19 · 46%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

1. Bookwyrm52%
2. Plot Armor38%
3. Captivating Read7%
4. Rallying Charge3%

Abilities

1. Bookwyrm 20m

Conjure a dragon that appears at the target location before flying forward, dealing spirit damage and leaving a burning path in its trail.

Against it: Step aside from the dragon's path and the fire it leaves

2. Plot Armor 35m

Grant an ally a barrier. While the barrier holds, they gain bonus weapon damage.

Against it: Don't fight barriered enemies head-on; wait for the barrier to fade

3. Captivating Read 30m

Target an area with latent magic, applying slow. The magic detonates after a delay, dealing spirit damage and applying immobilize.

Against it: Immobilize follows the slow, so leave the area at once

4. Rallying Charge very far

Release a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies. The strength of the heal and spirit damage is amplified as the knights travel further.

Against it: Knights hit harder the farther they travel, so step out of the path when low

Gun
Paige's gun

Single shot · Ammo 14 · 1.7 bullets/sec · DPS 58 · full damage to 20m, minimum from 58m

Playing against

  • When hit by Captivating Read, leave the area before it detonates
  • Barriered enemies gain weapon damage, so break the barrier first
  • Don't stand in the fire the dragon leaves behind

Counter items

HealbaneSpirit Resilience

Strengths

  • Plot Armor protects and empowers allies
  • Captivating Read locks enemies for easy combos
  • Ultimate heals and attacks across the whole map

Weaknesses

  • Weak at getting kills alone
  • No movement ability, vulnerable to ambushes
  • Delayed blasts are easy to dodge

Game plan

Laning

Give allies Plot Armor to win trades and poke with Bookwyrm.

Mid game

Lock enemies with Captivating Read to help allies get kills.

Late game

Heal distant allies with Rallying Charge and chip enemy health before team fights.

Power spikes

Rallying Charge heals and damages across the whole map, so she affects every lane. An upgraded Plot Armor greatly helps allied damage dealers in fights.

With them on your team

  • Plot Armor boosts your weapon damage, so fight aggressively while you have it
  • Go in when Captivating Read locks enemies down

2026-10-25 · 30 days · deadlock-api.com, 랭크 기본 매치 · Deadlock API