Lash builds, abilities and matchups

Deadlock Lash abilities, item builds, game plan and matchups. Statistics cover 30 days as of 2026-10-25.

Lash

Tier 2 Assassin · Balanced · Spirit focus

Mobile assassin who swings through the air, slams down and throws enemies

Win rate51.0%
Pick rate36.3%
Under 28 min51.3%
Over 40 min50.3%
1234

Item builds last 30 days, 1,180,960 Lash games · average win rate 50.9%

Rank 1 / 2This build 313,775 games (26.6% of Lash games)Win rate 59.7%vs games of the same length +9.0%p

Ability Point Order most common order in this build · numbers are upgrade tiers

Max order 1. Ground Strike → 3. Flog → 4. Death Slam → 2. Grapple

Level1234578101520212224293136
1. Ground StrikeUnlock123
2. GrappleUnlock123
3. FlogUnlock123
4. Death SlamUnlock123
Picked62%87%92%56%100%81%100%84%78%92%99%100%100%98%100%100%

Level: the earliest level that step can be taken (unlocks at levels 1·3·5·8, upgrades cost 1·2·5 points). Picked: of the games with the same order up to the step before, the share that took this ability.

Where it splits: Step 1 (level 1): 1. Ground Strike 61.6% · 3. Flog 38.0% / Step 4 (level 4): 3. Flog 55.9% · 2. Grapple 43.9%

Early0~10 min#1~5

Core · #1~5 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Mid10~25 min#6~13

Core · #6~13 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Late25 min~#14~21

Core · #14~21 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Final build, late core bought

9 base slots + 3 unlocked slots · icon numbers are the overall buy order

12 / 12 slots
Extra slot
Extra slot
Extra slot

Destroy Walkers to unlock the extra slots and hold all 12. Situational and counter items replace items in this set; they are not a 13th buy.

6 upgrades that merge components
  • Headshot Booster → Headhunter
  • Extra Stamina → Stamina Mastery
  • Mystic Expansion → Greater Expansion
  • Extra Spirit → Boundless Spirit
  • Extra Charge → Rapid Recharge
  • Superior Cooldown → Transcendent Cooldown

Counters swap into the final build when needed

Not recommended often bought, but a poor fit for this build

Rank: games and win rate together. Builds are ordered by the lead over games of the same length times games ÷ (games + 30,000), so a build with few games gets less credit for its lead. Number under each icon: win rate difference against items at the same price. Games in this build where the item was bought are compared with games of the same length (5-min steps), then the average of items at the same price is taken away. Expensive items are bought more in games with Souls to spare (winning ones), so only items at the same price are compared. Click an item for its effects and full stats. Win rates shown are for the build group, not for holding all 12 items of the final build at once.

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 3 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

Spirit-focused · Headhunter

43% of games · win rate 44.5% · 642 games

Weapon 11%Spirit 65%Vitality 24%
Early (~10 min)
  1. Quicksilver Reload8:07 · 61%
  2. Extra Charge8:36 · 55%
  3. Trophy Collector9:31 · 35%
Mid (10~20 min)
  1. Improved Spirit10:40 · 33%
  2. Mystic Shot13:57 · 58%
  3. Healbane17:41 · 32%
  4. Headhunter17:43 · 72%
  5. Stamina Mastery18:26 · 85%
Late (20 min~)
  1. Tankbuster22:57 · 89%
  2. Greater Expansion26:07 · 71%
  3. Superior Cooldown27:14 · 32%
  4. Boundless Spirit28:33 · 58%
  5. Spirit Burn31:55 · 44%

New player pickSpirit-focused · Tankbuster

41% of games · win rate 54.4% · 621 games

Weapon 9%Spirit 67%Vitality 24%
Early (~10 min)
  1. Quicksilver Reload7:00 · 62%
  2. Extra Charge7:55 · 62%
Mid (10~20 min)
  1. Mystic Shot14:37 · 53%
  2. Tankbuster17:03 · 100%
  3. Headhunter17:08 · 59%
  4. Stamina Mastery18:56 · 80%
Late (20 min~)
  1. Superior Cooldown24:18 · 35%
  2. Greater Expansion25:07 · 67%
  3. Boundless Spirit27:43 · 68%
  4. Spirit Burn29:08 · 52%

Spirit-focused · Greater Expansion

16% of games · win rate 51.5% · 237 gamesSpirit +4%p vs other styles

Weapon 7%Spirit 72%Vitality 20%
Early (~10 min)
  1. Extra Charge7:18 · 52%
  2. Quicksilver Reload7:24 · 45%
Mid (10~20 min)
  1. Mystic Shot15:20 · 33%
  2. Tankbuster17:13 · 88%
  3. Greater Expansion18:00 · 96%
  4. Headhunter18:03 · 42%
  5. Stamina Mastery18:42 · 70%
Late (20 min~)
  1. Boundless Spirit25:24 · 76%
  2. Mystic Reverb29:25 · 31%
  3. Transcendent Cooldown29:48 · 33%
  4. Spirit Burn30:14 · 49%
  5. Refresher32:26 · 40%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

1. Ground Strike68%
3. Flog28%
4. Death Slam3%
2. Grapple1%

Abilities

1. Ground Strike Radius 10m

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

Against it: It's stronger the farther he falls, so don't stand under Lash in the air

2. Grapple 30m

Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

Against it: Counter right after he flies in on the whip

3. Flog 20m

Strike enemies in front of you with your whip, healing for a portion of the damage dealt.

Against it: Lash heals when it hits, so don't give him melee range

4. Death Slam 20m

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

Against it: Leave his line of sight or range during the channel and you won't be caught

Gun
Lash's gun

3-round burst · Ammo 29 · 5.8 bullets/sec · DPS 49 · full damage to 16m, minimum from 48m

Playing against

  • When Lash is up high, watch for the slam
  • When Death Slam starts, hide behind a wall to break line of sight
  • Fight back right after he comes in with Grapple

Counter items

Spirit Shielding

Strengths

  • Grapple gives him very high mobility
  • Ground Strike slams down from high ground
  • Death Slam stuns several enemies

Weaknesses

  • Few ways out after going in
  • Death Slam can be interrupted while channeling
  • Breaking line of sight is enough to dodge Death Slam

Game plan

Laning

Pressure by hitting the wave and the enemy together with Ground Strike.

Mid game

Roam the map with Grapple and gank.

Late game

Come in from high ground and throw several enemies with Death Slam.

Power spikes

Ground Strike and Flog let him fight early. Once he has Death Slam, he gets a team fight move that lifts and throws several enemies.

With them on your team

  • Use AoE abilities on enemies Lash throws with Death Slam
  • Go in with Lash when he slams down

2026-10-25 · 30 days · deadlock-api.com, 랭크 기본 매치 · Deadlock API