Mo & Krill builds, abilities and matchups

Deadlock Mo & Krill abilities, item builds, game plan and matchups. Statistics cover 30 days as of 2026-10-25.

Mo & Krill

Tier 3 Brawler · Balanced · Spirit focus

Melee tank who burrows in and grabs a single enemy

Win rate50.4%
Pick rate22.8%
Under 28 min49.8%
Over 40 min50.4%
1234

Item builds last 30 days, 738,901 Mo & Krill games · average win rate 50.1%

Rank 1 / 3This build 116,257 games (15.7% of Mo & Krill games)Win rate 53.9%vs games of the same length +3.7%p

Ability Point Order most common order in this build · numbers are upgrade tiers

Max order 2. Burrow → 1. Scorn → 4. Combo → 3. Sand Blast

Level1235678101516182328293136
1. ScornUnlock123
2. BurrowUnlock123
3. Sand BlastUnlock123
4. ComboUnlock123
Picked99%99%75%95%94%42%100%95%95%68%98%93%97%100%100%100%

Level: the earliest level that step can be taken (unlocks at levels 1·3·5·8, upgrades cost 1·2·5 points). Picked: of the games with the same order up to the step before, the share that took this ability.

Where it splits: Step 6 (level 7): 2. Burrow 42.1% · 3. Sand Blast 41.6%

Early0~10 min#1~4

Core · #1~4 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Mid10~25 min#5~13

Core · #5~13 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Late25 min~#14~18

Core · #14~18 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Final build, late core bought

9 base slots + 3 unlocked slots · icon numbers are the overall buy order

12 / 12 slots
Extra slot
Extra slot
Extra slot

Destroy Walkers to unlock the extra slots and hold all 12. Situational and counter items replace items in this set; they are not a 13th buy.

6 upgrades that merge components
  • Sprint Boots → Trophy Collector
  • Mystic Burst → Tankbuster
  • Compress Cooldown → Superior Cooldown
  • Duration Extender → Superior Duration
  • Cold Front → Arctic Blast
  • Superior Cooldown → Transcendent Cooldown

Counters swap into the final build when needed

Not recommended often bought, but a poor fit for this build

Rank: games and win rate together. Builds are ordered by the lead over games of the same length times games ÷ (games + 30,000), so a build with few games gets less credit for its lead. Number under each icon: win rate difference against items at the same price. Games in this build where the item was bought are compared with games of the same length (5-min steps), then the average of items at the same price is taken away. Expensive items are bought more in games with Souls to spare (winning ones), so only items at the same price are compared. Click an item for its effects and full stats. Win rates shown are for the build group, not for holding all 12 items of the final build at once.

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 3 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

Spirit-focused · Trophy Collector

51% of games · win rate 50.5% · 766 games

Weapon 1%Spirit 63%Vitality 36%
Early (~10 min)
  1. Quicksilver Reload4:46 · 64%
  2. Trophy Collector7:52 · 83%
Mid (10~20 min)
  1. Healbane13:16 · 51%
  2. Torment Pulse13:54 · 93%
  3. Warp Stone19:11 · 48%
Late (20 min~)
  1. Superior Cooldown23:13 · 33%
  2. Superior Duration23:41 · 69%
  3. Tankbuster24:34 · 74%
  4. Spirit Resilience24:58 · 37%
  5. Arctic Blast31:11 · 32%
  6. Transcendent Cooldown31:32 · 44%
  7. Scourge31:33 · 31%

New player pickSpirit-focused · Tankbuster

25% of games · win rate 58.7% · 378 gamesSpirit +3%p vs other styles

Weapon 1%Spirit 69%Vitality 30%
Early (~10 min)
  1. Quicksilver Reload4:49 · 47%
  2. Trophy Collector7:10 · 58%
  3. Cold Front9:59 · 34%
Mid (10~20 min)
  1. Torment Pulse12:10 · 87%
  2. Healbane13:46 · 53%
  3. Improved Spirit16:07 · 50%
  4. Tankbuster17:28 · 99%
Late (20 min~)
  1. Superior Duration22:29 · 46%
  2. Superior Cooldown23:25 · 34%
  3. Greater Expansion23:33 · 46%
  4. Scourge27:26 · 34%
  5. Escalating Exposure29:10 · 38%
  6. Arctic Blast29:29 · 35%
  7. Transcendent Cooldown30:44 · 39%

Spirit-focused · Enduring Speed

24% of games · win rate 45.8% · 356 games

Weapon 1%Spirit 65%Vitality 34%
Mid (10~20 min)
  1. Cold Front10:54 · 56%
  2. Enduring Speed11:13 · 68%
  3. Torment Pulse12:05 · 89%
  4. Healbane14:17 · 75%
  5. Fortitude17:36 · 42%
  6. Warp Stone18:06 · 40%
  7. Improved Spirit18:43 · 60%
Late (20 min~)
  1. Tankbuster23:05 · 69%
  2. Greater Expansion24:42 · 57%
  3. Scourge29:42 · 36%
  4. Escalating Exposure31:16 · 35%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

2. Burrow74%
1. Scorn13%
4. Combo12%
3. Sand Blast0%

Abilities

1. Scorn Radius 9m

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Against it: It heals off nearby damage, so don't stay close to him for long

2. Burrow Radius 5m

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal spirit damage, slow, and knockup.

Against it: Hitting him while he comes underground slows him, so keep shooting

3. Sand Blast 25m

Spray sand that disarms enemies in front of you and deals damage.

Against it: You can't shoot when hit, so make distance meanwhile

4. Combo 4m

Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

Against it: A caught ally can't escape alone, so break it by stunning Mo & Krill

Gun
Mo & Krill's gun

4 pellets · Ammo 20 · 5.3 bullets/sec · DPS 60 · full damage to 20m, minimum from 58m

Playing against

  • When Mo & Krill aren't visible, expect a Burrow ambush
  • Stun Mo & Krill to free an ally caught in Combo
  • Back off when Sand Blast disarms you

Counter items

Healbane

Strengths

  • Burrow closes in fast for ambushes
  • Combo reliably locks down one enemy
  • Scorn's healing keeps him going in melee

Weaknesses

  • Struggles against long-range poke
  • Can't move himself during Combo
  • Taking hits while burrowed slows him down

Game plan

Laning

Stay healthy with Scorn and pressure up close.

Mid game

Burrow to other lanes for ambushes and set up kills with Combo.

Late game

Burrow behind the enemy and lock their key damage dealer in Combo.

Power spikes

Scorn gives him good staying power in early melee fights. Once he has Combo, he reliably locks down one enemy for a kill, and each Combo kill raises his max health.

With them on your team

  • Add damage on the enemy held by Combo
  • Go in together with the Burrow ambush

2026-10-25 · 30 days · deadlock-api.com, 랭크 기본 매치 · Deadlock API