McGinnis builds, abilities and matchups

Deadlock McGinnis abilities, item builds, game plan and matchups. Statistics cover 30 days as of 2026-10-25.

McGinnis

Tier 4 Mystic · Late game · Spirit focus

Deployable caster who controls areas with turrets and walls

Win rate48.2%
Pick rate12.8%
Under 28 min45.5%
Over 40 min49.3%
1234

Item builds last 30 days, 423,877 McGinnis games · average win rate 48.0%

Rank 1 / 2This build 47,542 games (11.2% of McGinnis games)Win rate 56.1%vs games of the same length +7.2%p

Ability Point Order most common order in this build · numbers are upgrade tiers

Max order 1. Mini Turret → 3. Spectral Wall → 2. Medicinal Specter → 4. Heavy Barrage

Level12356812131516182328293136
1. Mini TurretUnlock123
2. Medicinal SpecterUnlock123
3. Spectral WallUnlock123
4. Heavy BarrageUnlock123
Picked61%96%63%89%84%86%81%71%93%96%98%96%97%100%100%100%

Level: the earliest level that step can be taken (unlocks at levels 1·3·5·8, upgrades cost 1·2·5 points). Picked: of the games with the same order up to the step before, the share that took this ability.

Where it splits: Step 1 (level 1): 1. Mini Turret 60.7% · 3. Spectral Wall 36.3% / Step 3 (level 3): 2. Medicinal Specter 63.4% · 3. Spectral Wall 36.6%

Early0~10 min#1~4

Core · #1~4 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Mid10~25 min#5~12

Core · #5~12 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Late25 min~#13~23

Core · #13~23 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Final build, late core bought

9 base slots + 3 unlocked slots · icon numbers are the overall buy order

12 / 12 slots
Extra slot
Extra slot
Extra slot

Destroy Walkers to unlock the extra slots and hold all 12. Situational and counter items replace items in this set; they are not a 13th buy.

Temporary items to sell late
  • Monster Rounds · before buying Mystic Reverb
6 upgrades that merge components
  • Extra Charge → Rapid Recharge
  • Compress Cooldown → Superior Cooldown
  • Mystic Vulnerability → Escalating Exposure
  • Mystic Expansion → Greater Expansion
  • Improved Spirit → Boundless Spirit
  • Extra Stamina → Stamina Mastery

Counters swap into the final build when needed

Not recommended often bought, but a poor fit for this build

Rank: games and win rate together. Builds are ordered by the lead over games of the same length times games ÷ (games + 30,000), so a build with few games gets less credit for its lead. Number under each icon: win rate difference against items at the same price. Games in this build where the item was bought are compared with games of the same length (5-min steps), then the average of items at the same price is taken away. Expensive items are bought more in games with Souls to spare (winning ones), so only items at the same price are compared. Click an item for its effects and full stats. Win rates shown are for the build group, not for holding all 12 items of the final build at once.

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 2 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

New player pickSpirit-focused · Rapid Recharge

52% of games · win rate 53.2% · 784 gamesSpirit +14%p vs other styles

Weapon 9%Spirit 72%Vitality 19%
Early (~10 min)
  1. Monster Rounds1:40 · 36%
Mid (10~20 min)
  1. Mystic Slow10:50 · 43%
  2. Arcane Surge13:44 · 32%
  3. Enchanter's Emblem13:56 · 37%
  4. Radiant Regeneration14:22 · 51%
  5. Rapid Recharge18:31 · 77%
Late (20 min~)
  1. Healbane21:26 · 40%
  2. Heroic Aura23:45 · 41%
  3. Superior Cooldown24:28 · 34%
  4. Escalating Exposure25:27 · 68%
  5. Greater Expansion26:37 · 63%
  6. Boundless Spirit30:55 · 33%
  7. Transcendent Cooldown32:43 · 41%

Spirit-focused · Intensifying Magazine

48% of games · win rate 45.7% · 716 gamesWeapon +10%p vs other styles

Weapon 28%Spirit 45%Vitality 27%
Early (~10 min)
  1. Intensifying Magazine4:55 · 59%
Mid (10~20 min)
  1. Healbane14:11 · 35%
  2. Enduring Speed15:17 · 35%
  3. Heroic Aura17:34 · 46%
Late (20 min~)
  1. Rapid Recharge24:34 · 44%
  2. Greater Expansion25:45 · 34%
  3. Escalating Exposure27:05 · 39%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

1. Mini Turret47%
3. Spectral Wall25%
4. Heavy Barrage16%
2. Medicinal Specter12%

Abilities

1. Mini Turret 20m

Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.Turrets deal reduced damage to troopers and objectives.

Against it: Turrets don't last long, so wait outside their range or destroy them

2. Medicinal Specter 15m

Deploy a spirit that provides healing to nearby allies.

Against it: Pull enemies out of the healing range to fight them

3. Spectral Wall 50m

Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, press or Ability 3 to erupt the wall early. Can be Destroyed with Melee Attacks

Against it: The wall breaks to melee, so smash it at once if you're trapped

4. Heavy Barrage 36m

Unleashes a volley of rockets that home in on a targeted location. McGinnis is slowed and is still able to use stamina.

Against it: Keep moving to leave the barrage area, and target the slowed McGinnis

Gun
McGinnis's gun

Single shot · Ammo 66 · 4.8 bullets/sec · DPS 29 · full damage to 20m, minimum from 58m

Playing against

  • When turrets go down, wait outside their range or destroy them first
  • Spectral Wall breaks to melee, so hit it at once if you're trapped
  • McGinnis is slowed during Heavy Barrage, so go in then

Counter items

Spirit Shielding

Strengths

  • Turrets keep up lane pressure even when she's away
  • Medicinal Specter keeps her and her allies alive
  • Spectral Wall splits enemies apart and slows them

Weaknesses

  • Turrets are short-lived and can be destroyed
  • No mobility, so she's vulnerable when dived
  • Slowed during Heavy Barrage, which makes her a target

Game plan

Laning

Drop turrets to push the wave and poke the enemy along with your gun.

Mid game

Control the area around objectives with turrets and walls, moving with your team.

Late game

Cut the enemy formation with the wall and pressure trapped enemies with Heavy Barrage.

Power spikes

Mini Turret makes early wave control and poke easy. Heavy Barrage lets her pressure wide areas in team fights, and duration and cooldown items keep turrets up longer.

With them on your team

  • Fight near McGinnis's turrets to win the damage race
  • Keep fighting inside Medicinal Specter's range

2026-10-25 · 30 days · deadlock-api.com, 랭크 기본 매치 · Deadlock API