Dynamo builds, abilities and matchups

Deadlock Dynamo abilities, item builds, game plan and matchups. Statistics cover 30 days as of 2026-10-25.

Dynamo

Tier 2 Mystic · Balanced · Spirit focus

Support caster who opens team fights with AoE stuns and healing

Win rate52.1%
Pick rate23.8%
Under 28 min52.1%
Over 40 min51.3%
1234

Item builds last 30 days, 779,639 Dynamo games · average win rate 52.1%

Rank 1 / 2This build 145,683 games (18.7% of Dynamo games)Win rate 57.5%vs games of the same length +5.6%p

Ability Point Order most common order in this build · numbers are upgrade tiers

Max order 1. Kinetic Pulse → 2. Quantum Entanglement → 4. Singularity → 3. Rejuvenating Aurora

Level12356812131416212224293136
1. Kinetic PulseUnlock123
2. Quantum EntanglementUnlock123
3. Rejuvenating AuroraUnlock123
4. SingularityUnlock123
Picked98%98%93%89%86%95%85%73%83%93%72%99%98%96%100%100%

Level: the earliest level that step can be taken (unlocks at levels 1·3·5·8, upgrades cost 1·2·5 points). Picked: of the games with the same order up to the step before, the share that took this ability.

Early0~10 min#1~4

Core · #1~4 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Mid10~25 min#5~8

Core · #5~8 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Late25 min~#9~23

Core · #9~23 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Final build, late core bought

9 base slots + 3 unlocked slots · icon numbers are the overall buy order

12 / 12 slots
Extra slot
Extra slot
Extra slot

Destroy Walkers to unlock the extra slots and hold all 12. Situational and counter items replace items in this set; they are not a 13th buy.

Temporary items to sell late
  • Extra Charge · before buying Cheat Death
5 upgrades that merge components
  • Mystic Burst → Tankbuster
  • Mystic Expansion → Greater Expansion
  • Extra Spirit → Boundless Spirit
  • Compress Cooldown → Superior Cooldown
  • Extra Regen → Healing Tempo

Counters swap into the final build when needed

Not recommended often bought, but a poor fit for this build

Rank: games and win rate together. Builds are ordered by the lead over games of the same length times games ÷ (games + 30,000), so a build with few games gets less credit for its lead. Number under each icon: win rate difference against items at the same price. Games in this build where the item was bought are compared with games of the same length (5-min steps), then the average of items at the same price is taken away. Expensive items are bought more in games with Souls to spare (winning ones), so only items at the same price are compared. Click an item for its effects and full stats. Win rates shown are for the build group, not for holding all 12 items of the final build at once.

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 3 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

Spirit-focused · Rapid Recharge

54% of games · win rate 50.5% · 806 gamesWeapon +6%p vs other styles

Weapon 13%Spirit 61%Vitality 27%
Mid (10~20 min)
  1. Headhunter11:08 · 67%
  2. Recharging Rush13:29 · 65%
  3. Rapid Recharge14:43 · 93%
  4. Enchanter's Emblem15:45 · 32%
  5. Enduring Speed17:01 · 31%
Late (20 min~)
  1. Tankbuster20:34 · 64%
  2. Spirit Resilience24:30 · 35%
  3. Greater Expansion24:38 · 68%
  4. Mystic Reverb28:28 · 33%
  5. Superior Duration29:13 · 39%
  6. Refresher32:07 · 33%
  7. Transcendent Cooldown33:41 · 41%

Spirit-focused · Greater Expansion

28% of games · win rate 52.6% · 422 games

Weapon 4%Spirit 60%Vitality 36%
Early (~10 min)
  1. Trophy Collector8:02 · 60%
  2. Arcane Surge8:58 · 49%
Mid (10~20 min)
  1. Healing Booster11:50 · 40%
Late (20 min~)
  1. Superior Cooldown20:25 · 35%
  2. Greater Expansion20:42 · 82%
  3. Superior Duration20:44 · 74%
  4. Rapid Recharge23:29 · 46%
  5. Refresher27:58 · 49%
  6. Transcendent Cooldown28:45 · 50%

New player pickSpirit-focused · Warp Stone

18% of games · win rate 56.3% · 272 gamesVitality +5%p vs other styles

Weapon 4%Spirit 57%Vitality 39%
Early (~10 min)
  1. Trophy Collector6:49 · 68%
  2. Arcane Surge7:41 · 71%
Mid (10~20 min)
  1. Warp Stone16:42 · 99%
Late (20 min~)
  1. Superior Cooldown20:54 · 36%
  2. Rapid Recharge21:52 · 41%
  3. Superior Duration23:14 · 79%
  4. Greater Expansion23:39 · 82%
  5. Refresher27:14 · 78%
  6. Unstoppable29:52 · 37%
  7. Transcendent Cooldown31:55 · 51%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

1. Kinetic Pulse78%
3. Rejuvenating Aurora16%
4. Singularity5%
2. Quantum Entanglement1%

Abilities

1. Kinetic Pulse 16m

Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.

Against it: The pulse travels along the ground, so step aside from its path

2. Quantum Entanglement 10m

Briefly become untargetable while teleporting to the target location. Restores stamina upon use. : Bring nearby allies with you.

Against it: An engage follows right after the teleport, so watch for his ultimate

3. Rejuvenating Aurora Radius 8m

While channeling, restore health over time to you and any allies nearby.You can dash and melee without breaking the channel.

Against it: Use healing reduction on enemies who are being healed

4. Singularity Radius 7m

Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.

Against it: It pulls in nearby enemies, so don't group up near Dynamo

Gun
Dynamo's gun

Single shot · Ammo 20 · 3.8 bullets/sec · DPS 48 · full damage to 20m, minimum from 58m

Playing against

  • When Dynamo comes close, spread out instead of grouping
  • Beat the aurora's healing with healing reduction or burst
  • Poke him hard in lane to slow his growth

Counter items

Healbane

Strengths

  • Singularity pulls in and stuns several enemies
  • Quantum Entanglement teleports him along with allies
  • Rejuvenating Aurora heals nearby allies

Weaknesses

  • Low damage, so little lane pressure
  • Loses much of his impact if Singularity is interrupted
  • Weak offense while channeling the aurora

Game plan

Laning

Poke with Kinetic Pulse and help your lane partner farm in comfort.

Mid game

Join ganks in the next lane with Quantum Entanglement.

Late game

Engage from the flank or above with Quantum Entanglement and open fights with Singularity.

Power spikes

His lane pressure is weak, but his team fight impact rises sharply once he has Singularity. With cooldown and Vitality items he can go for his ultimate more often.

With them on your team

  • Use your AoE abilities on enemies gathered by Singularity
  • Step inside Rejuvenating Aurora's range to get healed

2026-10-25 · 30 days · deadlock-api.com, 랭크 기본 매치 · Deadlock API