The Doorman builds, abilities and matchups

Deadlock The Doorman abilities, item builds, game plan and matchups. Statistics cover 30 days as of 2026-10-25.

The Doorman

Tier 5 Mystic · Late game · Spirit focus

Trick mage who bends the battlefield with doors and carts and sends enemies to the hotel

Win rate45.9%
Pick rate17.8%
Under 28 min43.0%
Over 40 min47.9%
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Item builds last 30 days, 586,333 The Doorman games · average win rate 45.9%

Rank 1 / 3This build 96,826 games (16.5% of The Doorman games)Win rate 50.9%vs games of the same length +4.4%p

Ability Point Order most common order in this build · numbers are upgrade tiers

Max order 1. Call Bell → 3. Luggage Cart → 4. Hotel Guest → 2. Doorway

Level1235688131415172224293136
1. Call BellUnlock123
2. DoorwayUnlock123
3. Luggage CartUnlock123
4. Hotel GuestUnlock123
Picked98%94%71%86%86%84%80%81%90%62%96%93%98%95%100%100%

Level: the earliest level that step can be taken (unlocks at levels 1·3·5·8, upgrades cost 1·2·5 points). Picked: of the games with the same order up to the step before, the share that took this ability.

Where it splits: Step 3 (level 3): 3. Luggage Cart 70.6% · 2. Doorway 29.4% / Step 10 (level 15): 2. Doorway 62.4% · 3. Luggage Cart 35.0%

Early0~10 min#1~5

Core · #1~5 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Mid10~25 min#6~16

Core · #6~16 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Late25 min~#17~23

Core · #17~23 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Final build, late core bought

9 base slots + 3 unlocked slots · icon numbers are the overall buy order

12 / 12 slots
Extra slot
Extra slot
Extra slot

Destroy Walkers to unlock the extra slots and hold all 12. Situational and counter items replace items in this set; they are not a 13th buy.

7 upgrades that merge components
  • Extra Spirit → Improved Spirit
  • Extra Charge → Rapid Recharge
  • Mystic Burst → Tankbuster
  • Mystic Expansion → Greater Expansion
  • Compress Cooldown → Superior Cooldown
  • Improved Spirit → Boundless Spirit
  • Superior Cooldown → Transcendent Cooldown

Counters swap into the final build when needed

Not recommended often bought, but a poor fit for this build

Rank: games and win rate together. Builds are ordered by the lead over games of the same length times games ÷ (games + 30,000), so a build with few games gets less credit for its lead. Number under each icon: win rate difference against items at the same price. Games in this build where the item was bought are compared with games of the same length (5-min steps), then the average of items at the same price is taken away. Expensive items are bought more in games with Souls to spare (winning ones), so only items at the same price are compared. Click an item for its effects and full stats. Win rates shown are for the build group, not for holding all 12 items of the final build at once.

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 3 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

New player pickSpirit-focused · Tankbuster

42% of games · win rate 47.3% · 626 gamesSpirit +7%p vs other styles

Weapon 6%Spirit 73%Vitality 21%
Early (~10 min)
  1. Opening Rounds7:16 · 41%
Mid (10~20 min)
  1. Rapid Recharge15:08 · 91%
  2. Tankbuster15:58 · 100%
  3. Fortitude18:45 · 53%
Late (20 min~)
  1. Greater Expansion21:35 · 83%
  2. Boundless Spirit27:14 · 68%
  3. Spirit Burn30:56 · 53%
  4. Transcendent Cooldown32:52 · 35%

Spirit-focused · Rapid Recharge

39% of games · win rate 43.3% · 591 gamesWeapon +6%p vs other styles

Weapon 14%Spirit 61%Vitality 25%
Early (~10 min)
  1. Opening Rounds5:06 · 46%
Mid (10~20 min)
  1. Trophy Collector11:08 · 32%
  2. Rapid Recharge14:28 · 82%
  3. Fortitude17:55 · 51%
Late (20 min~)
  1. Tankbuster23:33 · 74%
  2. Greater Expansion24:05 · 68%
  3. Boundless Spirit29:51 · 49%

Spirit-focused · Vortex Web

19% of games · win rate 42.8% · 283 gamesVitality +5%p vs other styles

Weapon 5%Spirit 64%Vitality 31%
Early (~10 min)
  1. Trophy Collector8:47 · 67%
Mid (10~20 min)
  1. Vortex Web17:48 · 80%
Late (20 min~)
  1. Greater Expansion22:26 · 89%
  2. Cheat Death25:18 · 66%
  3. Rapid Recharge26:44 · 63%
  4. Tankbuster28:04 · 64%
  5. Transcendent Cooldown34:08 · 38%
  6. Boundless Spirit34:56 · 41%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

1. Call Bell56%
2. Doorway22%
4. Hotel Guest12%
3. Luggage Cart9%

Abilities

1. Call Bell Radius 5.5m

Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow.Can be shot to detonate early.

Against it: Leave where the bell lands at once to avoid the slow and accuracy loss

2. Doorway 50m

Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.The two doors must be placed within the doorway distance of each other.

Against it: Projectiles can come out the other door, so watch both doors

3. Luggage Cart 20m

Send out a Luggage Cart that deals spirit damage and pulls enemy heroes along its path. Can be alt cast with to target friendly heroes instead.

Against it: Step aside out of the cart's path

4. Hotel Guest 7m

Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.

Against it: In the hotel, don't hesitate; head straight for the exit

Gun
The Doorman's gun

Single shot · Ammo 8 · 1.5 bullets/sec · DPS 35 · full damage to 20m, minimum from 58m

Playing against

  • Leave the area before Call Bell explodes
  • You can use the Doorman's doors too, so turn them against him
  • When sent to the hotel, run straight for the exit elevator

Counter items

Debuff ReducerSpirit Resilience

Strengths

  • Call Bell lowers enemy accuracy and movement
  • Doorway creates routes for allies
  • Ultimate removes one enemy from the fight

Weaknesses

  • Direct damage is relatively weak
  • Enemies can use his doors once they find them
  • Weak in brawls when abilities are down

Game plan

Laning

Lower enemy accuracy with Call Bell and pull them in with the cart to attack with allies.

Mid game

Use Doorway to open ambush routes and help fights in other lanes.

Late game

Send the most dangerous enemy to the hotel and win the team fight meanwhile.

Power spikes

Hotel Guest can pull a key enemy out of the fight for a while, making team fights easier. Doorway is a big help for both allied ambushes and retreats.

With them on your team

  • When the Doorman places doors, use them to ambush or escape
  • Focus enemies pulled in by the cart right away

2026-10-25 · 30 days · deadlock-api.com, 랭크 기본 매치 · Deadlock API