Pocket builds, abilities and matchups

Deadlock Pocket abilities, item builds, game plan and matchups. Statistics cover 30 days as of 2026-10-25.

Pocket

Tier 5 Assassin · Late game · Spirit focus

Close-range Spirit assassin who hits and runs with cloak teleports and satchel escapes

Win rate45.0%
Pick rate20.2%
Under 28 min42.4%
Over 40 min48.4%
1234

Item builds last 30 days, 653,825 Pocket games · average win rate 44.8%

Rank 1 / 2This build 19,491 games (3.0% of Pocket games)Win rate 53.4%vs games of the same length +6.2%p

Ability Point Order most common order in this build · numbers are upgrade tiers

Max order 2. Flying Cloak → 1. Barrage → 4. Affliction → 3. Enchanter's Satchel

Level1234578101516182324263136
1. BarrageUnlock123
2. Flying CloakUnlock123
3. Enchanter's SatchelUnlock123
4. AfflictionUnlock123
Picked92%97%90%78%99%89%100%77%92%49%97%93%62%98%97%100%

Level: the earliest level that step can be taken (unlocks at levels 1·3·5·8, upgrades cost 1·2·5 points). Picked: of the games with the same order up to the step before, the share that took this ability.

Where it splits: Step 10 (level 16): 1. Barrage 48.5% · 4. Affliction 44.7% / Step 13 (level 24): 4. Affliction 61.8% · 3. Enchanter's Satchel 38.2%

Early0~10 min#1~5

Core · #1~5 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Mid10~25 min#6~10

Core · #6~10 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Late25 min~#11~21

Core · #11~21 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Final build, late core bought

9 base slots + 3 unlocked slots · icon numbers are the overall buy order

12 / 12 slots
Extra slot
Extra slot
Extra slot

Destroy Walkers to unlock the extra slots and hold all 12. Situational and counter items replace items in this set; they are not a 13th buy.

5 upgrades that merge components
  • Compress Cooldown → Superior Cooldown
  • Duration Extender → Superior Duration
  • Mystic Expansion → Greater Expansion
  • Superior Cooldown → Transcendent Cooldown
  • Cold Front → Arctic Blast

Counters swap into the final build when needed

Not recommended often bought, but a poor fit for this build

Rank: games and win rate together. Builds are ordered by the lead over games of the same length times games ÷ (games + 30,000), so a build with few games gets less credit for its lead. Number under each icon: win rate difference against items at the same price. Games in this build where the item was bought are compared with games of the same length (5-min steps), then the average of items at the same price is taken away. Expensive items are bought more in games with Souls to spare (winning ones), so only items at the same price are compared. Click an item for its effects and full stats. Win rates shown are for the build group, not for holding all 12 items of the final build at once.

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 2 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

Spirit-focused · Tankbuster

65% of games · win rate 45.4% · 969 gamesWeapon +3%p vs other styles

Weapon 14%Spirit 63%Vitality 23%
Early (~10 min)
  1. Battle Vest7:20 · 32%
Mid (10~20 min)
  1. Cultist Sacrifice10:20 · 72%
  2. Swift Striker10:48 · 78%
  3. Tankbuster16:32 · 96%
  4. Dispel Magic17:47 · 33%
Late (20 min~)
  1. Superior Cooldown20:26 · 37%
  2. Majestic Leap23:46 · 49%
  3. Superior Duration25:01 · 80%
  4. Spirit Burn26:26 · 71%
  5. Greater Expansion27:41 · 73%
  6. Transcendent Cooldown31:56 · 52%

New player pickSpirit-focused · Majestic Leap

35% of games · win rate 50.8% · 531 games

Weapon 8%Spirit 67%Vitality 25%
Early (~10 min)
  1. Cold Front6:32 · 52%
  2. Mystic Vulnerability9:35 · 44%
Mid (10~20 min)
  1. Cultist Sacrifice10:03 · 37%
  2. Swift Striker11:45 · 37%
  3. Enchanter's Emblem12:47 · 52%
  4. Majestic Leap14:49 · 83%
Late (20 min~)
  1. Superior Cooldown20:39 · 35%
  2. Tankbuster22:13 · 85%
  3. Superior Duration24:15 · 73%
  4. Spirit Burn26:55 · 70%
  5. Greater Expansion27:06 · 70%
  6. Transcendent Cooldown32:08 · 51%
  7. Boundless Spirit32:14 · 40%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

2. Flying Cloak64%
1. Barrage21%
4. Affliction12%
3. Enchanter's Satchel3%

Abilities

1. Barrage Radius 4.5m

Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.Casting while airborne will cause Pocket to float.Casting AirDash or Flying Cloak will not cancel Barrage.

Against it: Move out of the impact area and shoot Pocket himself to pressure him

2. Flying Cloak Radius 5m

Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.

Against it: Pocket appears where the cloak ends up, so aim at that spot

3. Enchanter's Satchel Radius 12m

Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.

Against it: Don't stand near the satchel; hit him the moment he comes out

4. Affliction Radius 9m

Applies damage over time to enemies nearby.Affliction's damage is non-lethal and does not apply item procs.

Against it: Affliction alone can't kill you, but it drains health, so get away at once

Gun
Pocket's gun

7 pellets · Ammo 11 · 1.9 bullets/sec · DPS 57 · full damage to 16m, minimum from 46m

Playing against

  • Keep your distance and poke from outside shotgun range
  • When he hides in the satchel, back off and hit him as he comes out
  • When the cloak flies in, predict the teleport spot and aim there

Counter items

Spirit ResilienceSilence Wave

Strengths

  • Shotgun and cloak give strong close-range burst
  • Satchel escape can dodge key abilities
  • Barrage slows grouped enemies over a wide area

Weaknesses

  • Low health, goes down fast if caught first
  • Shotgun is weak at range
  • Movement is predictable while channeling Barrage

Game plan

Laning

Poke briefly with shotgun and cloak, and pressure Troopers and enemies together with Barrage.

Mid game

Flank with the cloak teleport and pour Barrage onto grouped enemies.

Late game

Chip the whole enemy team with Affliction, then finish while dodging counters in the satchel.

Power spikes

Team fight AoE damage climbs a lot from mid game, once Spirit Power backs up Barrage. Affliction lets him chip several enemies at once.

With them on your team

  • When Pocket goes in with the cloak, follow right away and add damage
  • Focus enemies slowed by Barrage first

2026-10-25 · 30 days · deadlock-api.com, 랭크 기본 매치 · Deadlock API