Warden builds, abilities and matchups

Deadlock Warden abilities, item builds, game plan and matchups. Statistics cover 30 days as of 2026-10-25.

Warden

Tier 5 Brawler · Balanced · Mixed focus

Melee fighter who holds the front with Binding Word and Last Stand

Win rate46.3%
Pick rate11.4%
Under 28 min46.8%
Over 40 min46.7%
1234

Item builds last 30 days, 387,182 Warden games · average win rate 46.5%

Rank 1 / 2This build 53,155 games (13.7% of Warden games)Win rate 53.6%vs games of the same length +7.0%p

Ability Point Order most common order in this build · numbers are upgrade tiers

Max order 1. Alchemical Flask → 3. Binding Word → 2. Willpower → 4. Last Stand

Level12356812131520212328293136
1. Alchemical FlaskUnlock123
2. WillpowerUnlock123
3. Binding WordUnlock123
4. Last StandUnlock123
Picked94%94%70%88%82%93%81%48%96%94%98%98%92%100%100%100%

Level: the earliest level that step can be taken (unlocks at levels 1·3·5·8, upgrades cost 1·2·5 points). Picked: of the games with the same order up to the step before, the share that took this ability.

Where it splits: Step 3 (level 3): 2. Willpower 69.9% · 3. Binding Word 30.1% / Step 8 (level 13): 3. Binding Word 47.5% · 2. Willpower 38.3%

Early0~10 min#1~6

Core · #1~6 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Mid10~25 min#7~12

Core · #7~12 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Late25 min~#13~23

Core · #13~23 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Final build, late core bought

9 base slots + 3 unlocked slots · icon numbers are the overall buy order

12 / 12 slots
Extra slot
Extra slot
Extra slot

Destroy Walkers to unlock the extra slots and hold all 12. Situational and counter items replace items in this set; they are not a 13th buy.

5 upgrades that merge components
  • High-Velocity Rounds → Opening Rounds
  • Extended Magazine → Titanic Magazine
  • Spirit Lifesteal → Spiritual Overflow
  • Extra Spirit → Boundless Spirit
  • Enduring Speed → Juggernaut

Counters swap into the final build when needed

Not recommended often bought, but a poor fit for this build

Rank: games and win rate together. Builds are ordered by the lead over games of the same length times games ÷ (games + 30,000), so a build with few games gets less credit for its lead. Number under each icon: win rate difference against items at the same price. Games in this build where the item was bought are compared with games of the same length (5-min steps), then the average of items at the same price is taken away. Expensive items are bought more in games with Souls to spare (winning ones), so only items at the same price are compared. Click an item for its effects and full stats. Win rates shown are for the build group, not for holding all 12 items of the final build at once.

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 3 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

New player pickWeapon · Vitality mix · Swift Striker

62% of games · win rate 47.6% · 930 games

Weapon 39%Spirit 30%Vitality 31%
Early (~10 min)
  1. Opening Rounds3:44 · 81%
  2. Titanic Magazine8:57 · 92%
  3. Swift Striker9:32 · 71%
Mid (10~20 min)
  1. Battle Vest11:33 · 32%
  2. Enduring Speed14:55 · 40%
  3. Fleetfoot16:19 · 70%
Late (20 min~)
  1. Spirit Resilience21:01 · 50%
  2. Mercurial Magnum21:30 · 85%
  3. Spiritual Overflow27:11 · 64%

Spirit · Vitality mix · Fortitude

21% of games · win rate 42.2% · 313 gamesSpirit +4%p vs other styles

Weapon 31%Spirit 36%Vitality 34%
Early (~10 min)
  1. Opening Rounds4:31 · 53%
  2. Titanic Magazine8:39 · 66%
Mid (10~20 min)
  1. Swift Striker10:09 · 39%
  2. Enduring Speed14:05 · 58%
  3. Fleetfoot14:44 · 53%
  4. Fortitude16:05 · 61%
Late (20 min~)
  1. Mercurial Magnum23:49 · 57%
  2. Spiritual Overflow28:38 · 37%

Weapon · Spirit mix · Surge of Power

17% of games · win rate 45.1% · 257 gamesWeapon +5%p vs other styles

Weapon 42%Spirit 31%Vitality 27%
Early (~10 min)
  1. Intensifying Magazine9:06 · 69%
Mid (10~20 min)
  1. Kinetic Dash10:46 · 63%
  2. Titanic Magazine16:25 · 77%
  3. Surge of Power16:38 · 89%
  4. Point Blank19:36 · 50%
Late (20 min~)
  1. Berserker22:20 · 49%
  2. Fortitude22:53 · 39%
  3. Mercurial Magnum25:11 · 69%
  4. Spirit Resilience28:04 · 33%
  5. Spiritual Overflow30:14 · 37%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

1. Alchemical Flask81%
4. Last Stand8%
3. Binding Word8%
2. Willpower2%

Abilities

1. Alchemical Flask Radius 5.5m

Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.

Against it: It cuts your weapon damage and move speed, so avoid trades meanwhile

2. Willpower

Gain a Barrier and bonus move speed.

Against it: He gains a Barrier, so avoid forcing trades right after Willpower

3. Binding Word 15m

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Against it: When cursed, move away from your starting spot at once

4. Last Stand Radius 12m

After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist.Immune to fear while Last Stand is active.

Against it: It takes time to charge, so get out of the radius meanwhile

Gun
Warden's gun

Single shot · Ammo 17 · 3.8 bullets/sec · DPS 66 · full damage to 18m, minimum from 47m

Playing against

  • When Binding Word hits you, move far from that spot at once
  • When Last Stand starts charging, get out of the radius
  • Back off a bit when the flask cuts your gun damage

Counter items

Healbane

Strengths

  • Flask lowers enemy weapon damage and move speed
  • Binding Word locks enemies down and cuts off escapes
  • Last Stand holds out in the middle of team fights

Weaknesses

  • Binding Word can be escaped by moving at once
  • Last Stand can be avoided by leaving the radius while it charges
  • Willpower is his only movement, so he's weak to poke

Game plan

Laning

Cut enemy firepower with the flask and trade aggressively.

Mid game

Bind enemies with Binding Word and set up kills with allies.

Late game

Go in first and hold out with Last Stand to break up the enemy.

Power spikes

Alchemical Flask wins him early trades. Once he has Last Stand, he holds out in the middle of team fights and deals big damage.

With them on your team

  • Deal damage right away to enemies Warden binds
  • Fight by Warden's side during Last Stand

2026-10-25 · 30 days · deadlock-api.com, 랭크 기본 매치 · Deadlock API