Ivy builds, abilities and matchups

Deadlock Ivy abilities, item builds, game plan and matchups. Statistics cover 30 days as of 2026-10-25.

Ivy

Tier 1 Marksman · Balanced · Spirit focus

Support damage dealer who links to an ally and grows stronger with them

Win rate53.0%
Pick rate22.6%
Under 28 min53.1%
Over 40 min51.6%
1234

Item builds last 30 days, 734,695 Ivy games · average win rate 52.9%

Rank 1 / 2This build 48,014 games (6.5% of Ivy games)Win rate 60.8%vs games of the same length +8.7%p

Ability Point Order most common order in this build · numbers are upgrade tiers

Max order 3. Stone Form → 4. Air Drop → 1. Entangling Thorns → 2. Kudzu Connection

Level1234578101516182328293136
1. Entangling ThornsUnlock123
2. Kudzu ConnectionUnlock123
3. Stone FormUnlock123
4. Air DropUnlock123
Picked63%83%89%51%99%52%100%54%56%77%52%91%95%100%100%100%

Level: the earliest level that step can be taken (unlocks at levels 1·3·5·8, upgrades cost 1·2·5 points). Picked: of the games with the same order up to the step before, the share that took this ability.

Where it splits: Step 1 (level 1): 1. Entangling Thorns 63.4% · 3. Stone Form 29.2% / Step 4 (level 4): 3. Stone Form 51.0% · 2. Kudzu Connection 48.6% / Step 6 (level 7): 3. Stone Form 51.7% · 1. Entangling Thorns 29.3% / Step 11 (level 18): 4. Air Drop 52.0% · 1. Entangling Thorns 45.0%

Early0~10 min#1~4

Core · #1~4 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Mid10~25 min#5~12

Core · #5~12 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Late25 min~#13~25

Core · #13~25 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Final build, late core bought

9 base slots + 3 unlocked slots · icon numbers are the overall buy order

12 / 12 slots
Extra slot
Extra slot
Extra slot

Destroy Walkers to unlock the extra slots and hold all 12. Situational and counter items replace items in this set; they are not a 13th buy.

5 upgrades that merge components
  • Extra Spirit → Improved Spirit
  • Extra Charge → Rapid Recharge
  • Mystic Expansion → Greater Expansion
  • Improved Spirit → Boundless Spirit
  • Superior Cooldown → Transcendent Cooldown

Counters swap into the final build when needed

Not recommended often bought, but a poor fit for this build

Rank: games and win rate together. Builds are ordered by the lead over games of the same length times games ÷ (games + 30,000), so a build with few games gets less credit for its lead. Number under each icon: win rate difference against items at the same price. Games in this build where the item was bought are compared with games of the same length (5-min steps), then the average of items at the same price is taken away. Expensive items are bought more in games with Souls to spare (winning ones), so only items at the same price are compared. Click an item for its effects and full stats. Win rates shown are for the build group, not for holding all 12 items of the final build at once.

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 3 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

Spirit-focused · Trophy Collector

41% of games · win rate 51.8% · 620 gamesSpirit +20%p vs other styles

Weapon 18%Spirit 59%Vitality 24%
Early (~10 min)
  1. Titanic Magazine4:39 · 56%
  2. Trophy Collector9:17 · 33%
Mid (10~20 min)
  1. Tesla Bullets10:44 · 37%
  2. Healbane15:46 · 37%
  3. Rapid Recharge19:55 · 57%
Late (20 min~)
  1. Greater Expansion24:09 · 68%
  2. Superior Duration26:10 · 48%
  3. Healing Tempo26:31 · 33%

Spirit · Weapon mix · Titanic Magazine

30% of games · win rate 49.2% · 449 games

Weapon 34%Spirit 40%Vitality 26%
Early (~10 min)
  1. Titanic Magazine4:47 · 96%
Mid (10~20 min)
  1. Active Reload13:11 · 41%
  2. Healbane13:30 · 40%
Late (20 min~)
  1. Improved Spirit21:47 · 35%
  2. Rapid Recharge24:43 · 37%
  3. Capacitor25:01 · 67%
  4. Greater Expansion27:04 · 53%

New player pickWeapon · Vitality mix · Capacitor

29% of games · win rate 55.9% · 431 gamesWeapon +13%p vs other styles

Weapon 46%Spirit 19%Vitality 36%
Early (~10 min)
  1. Titanic Magazine4:29 · 98%
Mid (10~20 min)
  1. Healbane14:51 · 31%
  2. Capacitor15:05 · 100%
  3. Active Reload15:16 · 70%
  4. Swift Striker16:34 · 50%
  5. Bullet Resist Shredder18:13 · 60%
Late (20 min~)
  1. Spirit Resilience23:34 · 35%
  2. Siphon Bullets27:04 · 50%
  3. Healing Tempo29:15 · 39%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

2. Kudzu Connection47%
4. Air Drop21%
3. Stone Form19%
1. Entangling Thorns13%

Abilities

1. Entangling Thorns Radius 6m

Summon a patch of choking thorns that damages and slows enemies in its radius.

Against it: You're slowed inside the thorns, so step out at once

2. Kudzu Connection 16m

Connect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting.Receive 50% of Bonuses with no connectionConnection requires line of sight.

Against it: The link needs line of sight, so break it with cover between Ivy and her ally

3. Stone Form Radius 5.8m

Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health.

Against it: Save your attacks during Stone Form and back out of the stun radius

4. Air Drop 22m

Grab an ally and take flight with them. Drop your ally to cause an explosion, dealing spirit damage. You and your ally gain increased Outgoing Damage when flying ends. Cooldown reduced by 30% when used on allies.Taking damage briefly disables using the ability.While lifted, your ally cannot attack and deals -20% damage.

Against it: Damage briefly blocks it, so keep hitting Ivy

Gun
Ivy's gun

Single shot · Ammo 33 · 13.6 bullets/sec · DPS 61 · full damage to 20m, minimum from 58m

Playing against

  • Don't stand in the thorn patch; get out at once
  • Break line of sight between Ivy and her ally with cover to stop the link
  • Stone Form stuns, so don't stand right next to Ivy

Strengths

  • Kudzu Connection shares bonuses and healing with an ally
  • Stone Form stuns nearby enemies and heals her
  • Air Drop lets her ambush together with an ally

Weaknesses

  • Bonuses are halved with no ally to link to
  • The link breaks when line of sight is cut
  • Taking damage briefly blocks Air Drop

Game plan

Laning

Poke with the thorn patch and keep linked to your lane partner.

Mid game

Carry an ally with Air Drop and look for ambushes in other lanes.

Late game

Link to your key ally to boost them and stop divers with Stone Form.

Power spikes

Kudzu Connection makes her strong when fighting next to an ally. Once she has Air Drop, she can fly an ally in for an ambush.

With them on your team

  • Fight where you keep line of sight with Ivy to hold the link
  • You can't attack while carried by Air Drop, so deal damage right after landing

2026-10-25 · 30 days · deadlock-api.com, 랭크 기본 매치 · Deadlock API