Venator builds, abilities and matchups

Deadlock Venator abilities, item builds, game plan and matchups. Statistics cover 30 days as of 2026-10-25.

Venator

Tier 4 Marksman · Early game · Weapon focus

Marksman who pins enemies with traps and wall stuns and finishes with a crossbow execute

Win rate47.2%
Pick rate41.8%
Under 28 min50.1%
Over 40 min46.7%
1234

Item builds last 30 days, 1,418,759 Venator games · average win rate 47.2%

Rank 1 / 3This build 100,647 games (7.1% of Venator games)Win rate 56.1%vs games of the same length +9.3%p

Ability Point Order most common order in this build · numbers are upgrade tiers

Max order 4. Ira Domini → 1. Consecrating Grenade → 2. Gutshot → 3. Hex-Lined Snap Trap

Level1235688101516182324263136
1. Consecrating GrenadeUnlock123
2. GutshotUnlock123
3. Hex-Lined Snap TrapUnlock123
4. Ira DominiUnlock123
Picked90%97%98%95%93%94%97%98%94%87%65%84%83%93%70%100%

Level: the earliest level that step can be taken (unlocks at levels 1·3·5·8, upgrades cost 1·2·5 points). Picked: of the games with the same order up to the step before, the share that took this ability.

Where it splits: Step 11 (level 18): 1. Consecrating Grenade 64.9% · 2. Gutshot 33.6% / Step 15 (level 31): 2. Gutshot 69.8% · 3. Hex-Lined Snap Trap 30.2%

Early0~10 min#1~6

Core · #1~6 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Mid10~25 min#7~13

Core · #7~13 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Late25 min~#14~17

Core · #14~17 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Final build, late core bought

9 base slots + 3 unlocked slots · icon numbers are the overall buy order

12 / 12 slots
Extra slot
Extra slot
Extra slot

Destroy Walkers to unlock the extra slots and hold all 12. Situational and counter items replace items in this set; they are not a 13th buy.

Temporary items to sell late
  • Restorative Shot · before buying Siphon Bullets
  • Swift Striker · before buying Silencer
1 upgrades that merge components
  • Close Quarters → Point Blank

Counters swap into the final build when needed

Not recommended often bought, but a poor fit for this build

Rank: games and win rate together. Builds are ordered by the lead over games of the same length times games ÷ (games + 30,000), so a build with few games gets less credit for its lead. Number under each icon: win rate difference against items at the same price. Games in this build where the item was bought are compared with games of the same length (5-min steps), then the average of items at the same price is taken away. Expensive items are bought more in games with Souls to spare (winning ones), so only items at the same price are compared. Click an item for its effects and full stats. Win rates shown are for the build group, not for holding all 12 items of the final build at once.

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 3 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

Weapon-focused · Titanic Magazine

43% of games · win rate 42.9% · 648 games

Weapon 56%Spirit 2%Vitality 42%
Early (~10 min)
  1. Restorative Shot1:31 · 35%
  2. Cultist Sacrifice9:18 · 70%
  3. Swift Striker9:30 · 68%
Mid (10~20 min)
  1. Titanic Magazine12:19 · 80%
  2. Battle Vest12:28 · 62%
  3. Fortitude13:56 · 59%
  4. Enduring Speed15:09 · 66%
  5. Fleetfoot17:52 · 54%
  6. Weighted Shots18:47 · 71%
Late (20 min~)
  1. Spirit Resilience24:13 · 40%
  2. Berserker24:36 · 34%
  3. Silencer26:56 · 50%
  4. Siphon Bullets27:33 · 46%
  5. Vampiric Burst31:16 · 35%

Weapon-focused · Hollow Point

35% of games · win rate 47.4% · 532 games

Weapon 54%Spirit 7%Vitality 39%
Early (~10 min)
  1. Restorative Shot1:33 · 30%
  2. Intensifying Magazine6:39 · 32%
  3. Opening Rounds7:21 · 44%
  4. Swift Striker8:47 · 32%
  5. Weakening Headshot9:41 · 33%
Mid (10~20 min)
  1. Battle Vest11:54 · 44%
  2. Enduring Speed12:51 · 50%
  3. Fortitude14:52 · 82%
  4. Hollow Point17:54 · 86%
Late (20 min~)
  1. Point Blank22:33 · 38%
  2. Rapid Recharge23:42 · 57%
  3. Ballistic Enchantment24:26 · 52%
  4. Spirit Resilience26:49 · 39%
  5. Ricochet26:51 · 40%
  6. Vampiric Burst29:55 · 44%

New player pickWeapon-focused · Point Blank

21% of games · win rate 48.1% · 320 games

Weapon 56%Spirit 4%Vitality 40%
Early (~10 min)
  1. Restorative Shot1:29 · 32%
  2. Weakening Headshot7:45 · 41%
  3. Swift Striker9:40 · 46%
Mid (10~20 min)
  1. Battle Vest10:27 · 61%
  2. Fortitude14:08 · 46%
  3. Fleetfoot15:14 · 53%
  4. Point Blank17:21 · 79%
Late (20 min~)
  1. Hollow Point20:48 · 52%
  2. Spirit Resilience21:48 · 62%
  3. Berserker22:03 · 32%
  4. Recharging Rush23:28 · 41%
  5. Escalating Resilience24:02 · 34%
  6. Vampiric Burst27:35 · 37%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

4. Ira Domini82%
2. Gutshot10%
1. Consecrating Grenade7%
3. Hex-Lined Snap Trap0%

Abilities

1. Consecrating Grenade Radius 4.5m

Fire a grenade that bounces before exploding, dealing weapon damage and setting enemies on fire. Burning targets deal pure damage to enemies in the area and suffer from reduced healing.

Against it: When you burn, nearby allies take damage too, so spread out

2. Gutshot 10m

Fire a blast with your shotgun, dealing weapon damage and pushing enemies back. Enemies near a wall receive stun and take bonus weapon damage.

Against it: Don't stand with your back to a wall

3. Hex-Lined Snap Trap Radius 2m

Kick a trap that arms after a brief delay. The trap springs on the first enemy it touches, dealing spirit damage, applying immobilize, and revealing enemies for a duration afterwards.

Against it: A trap reveals you, so take cover as soon as it ends

4. Ira Domini Radius 0.2m

Load your crossbow with 3 stakes, dealing massively increased weapon damage.The final stake is blessed, dealing bonus pure damage and executing low-health enemies.

Against it: When he raises the crossbow, don't stand in front of him while low

Gun
Venator's gun

Single shot · Ammo 33 · 7.9 bullets/sec · DPS 63 · full damage to 18m, minimum from 47m

Playing against

  • Don't fight with your back to a wall; face him in the open
  • Kicked traps arm after a moment, so keep away from them
  • When low, get out of sight to avoid the crossbow execute

Counter items

Bullet ResilienceMetal Skin

Strengths

  • Grenade burn reduces enemy healing
  • Gutshot stuns enemies near walls
  • Ultimate's last stake can execute

Weaknesses

  • Traps and grenades lose value once their spots are read
  • Little mobility, weak to ambushes
  • Missing the ultimate loses much of its power

Game plan

Laning

Poke with the grenade and shotgun blast, and push enemies toward walls for stuns.

Mid game

Block chokepoints with traps and catch trapped enemies with your team.

Late game

After team fights, execute low enemies with Ira Domini stakes.

Power spikes

After Ira Domini, he can execute low enemies even from range. Each stake hits harder as gun items stack up.

With them on your team

  • Burning enemies heal less, so focus them then
  • Pour abilities onto enemies caught in a trap

2026-10-25 · 30 days · deadlock-api.com, 랭크 기본 매치 · Deadlock API