Nurse Harrow builds, abilities and matchups

Deadlock Nurse Harrow abilities, item builds, game plan and matchups. Statistics cover 30 days as of 2026-10-25.

Nurse Harrow

Tier 2 Marksman · Balanced · Mixed focus

Gunner support who fights with leeches and healing syringes to keep allies alive

Win rate51.1%
Pick rate8.4%
Under 28 min51.7%
Over 40 min50.7%
1234

Item builds last 30 days, 385,347 Nurse Harrow games · average win rate 51.2%

Rank 1 / 2This build 94,350 games (24.5% of Nurse Harrow games)Win rate 54.5%vs games of the same length +3.2%p

Ability Point Order most common order in this build · numbers are upgrade tiers

Max order 4. Lurking Terrors → 1. Leech Therapy → 3. Healing Needles → 2. Wretched Vapors

Level1235678101112141924293136
1. Leech TherapyUnlock123
2. Wretched VaporsUnlock123
3. Healing NeedlesUnlock123
4. Lurking TerrorsUnlock123
Picked97%93%94%71%84%73%100%85%57%89%95%92%94%97%100%100%

Level: the earliest level that step can be taken (unlocks at levels 1·3·5·8, upgrades cost 1·2·5 points). Picked: of the games with the same order up to the step before, the share that took this ability.

Where it splits: Step 4 (level 5): 2. Wretched Vapors 71.3% · 3. Healing Needles 28.1% / Step 9 (level 11): 4. Lurking Terrors 56.5% · 2. Wretched Vapors 32.7%

Early0~10 min#1~7

Core · #1~7 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Mid10~25 min#8~16

Core · #8~16 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Late25 min~#17~25

Core · #17~25 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Final build, late core bought

9 base slots + 3 unlocked slots · icon numbers are the overall buy order

12 / 12 slots
Extra slot
Extra slot
Extra slot

Destroy Walkers to unlock the extra slots and hold all 12. Situational and counter items replace items in this set; they are not a 13th buy.

7 upgrades that merge components
  • Extended Magazine → Titanic Magazine
  • Extra Stamina → Kinetic Dash
  • Extra Regen → Healing Booster
  • Extra Spirit → Improved Spirit
  • Duration Extender → Superior Duration
  • Mystic Expansion → Greater Expansion
  • Improved Spirit → Boundless Spirit

Counters swap into the final build when needed

Not recommended often bought, but a poor fit for this build

Rank: games and win rate together. Builds are ordered by the lead over games of the same length times games ÷ (games + 30,000), so a build with few games gets less credit for its lead. Number under each icon: win rate difference against items at the same price. Games in this build where the item was bought are compared with games of the same length (5-min steps), then the average of items at the same price is taken away. Expensive items are bought more in games with Souls to spare (winning ones), so only items at the same price are compared. Click an item for its effects and full stats. Win rates shown are for the build group, not for holding all 12 items of the final build at once.

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 2 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

New player pickSpirit · Vitality mix · Arcane Surge

96% of games · win rate 50.3% · 1,439 gamesSpirit +7%p vs other styles

Weapon 27%Spirit 42%Vitality 31%
Early (~10 min)
  1. Titanic Magazine6:42 · 94%
  2. Kinetic Dash8:40 · 52%
  3. Healing Booster9:49 · 50%
Mid (10~20 min)
  1. Swift Striker12:18 · 40%
  2. Arcane Surge12:39 · 47%
  3. Improved Spirit16:37 · 33%
Late (20 min~)
  1. Superior Cooldown23:25 · 38%
  2. Greater Expansion23:45 · 39%
  3. Superior Duration24:37 · 56%
  4. Ricochet28:39 · 45%
  5. Healing Tempo30:43 · 46%
  6. Boundless Spirit32:10 · 33%

Weapon · Vitality mix · Ricochet

4% of games · win rate 67.2% · 61 gamesWeapon +7%p vs other styles

Weapon 41%Spirit 29%Vitality 30%
Early (~10 min)
  1. Titanic Magazine6:55 · 87%
  2. Kinetic Dash8:33 · 36%
Mid (10~20 min)
  1. Healing Booster13:10 · 43%
  2. Ricochet17:41 · 98%
Late (20 min~)
  1. Healing Tempo24:58 · 54%
  2. Boundless Spirit32:39 · 34%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

1. Leech Therapy36%
4. Lurking Terrors35%
3. Healing Needles27%
2. Wretched Vapors2%

Abilities

1. Leech Therapy Radius 6.5m

Throw a jar of leeches that attach to enemies, dealing spirit damage over time and eating away at the duration of enemy buffs.

Against it: Leeches make buffs end faster, so use yours later

2. Wretched Vapors 13m

Crack open a vial to release an ethereal vapor onto yourself or an ally that causes a rush, then a crash.Specter Rush: While it lasts, increases the speed of all actions and temporarily numbs all incoming damage creating looming specters.Specter Crash: When the vapors wear off, all actions are slower and any remaining specters deal their delayed damage plus extra damage.Incoming healing will prior

Against it: Targets slow down after the vapor ends, so attack then

3. Healing Needles

Load your weapon with a full clip of syringes that heal allies. Dealing damage recovers charges, and each leech you have collected slowly restores them.Reloading spends a charge for a fresh clip.Unused syringes are refunded as a partial charge. Recast to put them away.

Against it: Go for Harrow before the enemy she's healing

4. Lurking Terrors 35m

Open your bag and reveal the horrors you carry inside, dealing spirit damage over time to enemies in front of you. Enemies looking at you build up terror and cannot use stamina or movement abilities. At max terror, they flee in fear away from you.Each leech you have collected adds fear duration.Enemies facing away from you take 50% damage unless feared.

Against it: When the bag opens, don't look at Harrow; turn away and leave

Gun
Nurse Harrow's gun

Single shot · Ammo 11 · 2.6 bullets/sec · DPS 39 · full damage to 20m, minimum from 58m

Playing against

  • Turn your back when Harrow opens her bag to stop terror building up
  • Counterattack the target slowed after the vapor wears off
  • Save important buffs while leeches are on you

Counter items

HealbaneSpirit Resilience

Strengths

  • Syringe clip heals allies
  • Leeches shorten enemy buffs
  • Ultimate terrifies enemies who look at her

Weaknesses

  • Every action slows down when the vapor wears off
  • Her damage drops when she focuses on healing
  • Ultimate damage is weak against enemies facing away

Game plan

Laning

Chip enemies with leeches and refill ally health with syringes to hold the lane.

Mid game

Put the vapor on an ally right before a fight for a burst of damage.

Late game

Scatter enemies with Lurking Terrors and keep allies alive with syringes.

Power spikes

The more leeches she collects, the more syringe charges and terror duration she gets. Lurking Terrors lets her drive enemies off in team fights.

With them on your team

  • Fight within Harrow's sight so her syringes can reach you
  • When you get the vapor, burst while you're fast and leave before it ends

2026-10-25 · 30 days · deadlock-api.com, 랭크 기본 매치 · Deadlock API