Seven builds, abilities and matchups

Deadlock Seven abilities, item builds, game plan and matchups. Statistics cover 30 days as of 2026-10-25.

Seven

Tier 1 Mystic · Early game · Spirit focus

Spirit damage dealer who dominates the lane with electric abilities and sweeps team fights with his ultimate

Win rate54.9%
Pick rate33.8%
Under 28 min57.8%
Over 40 min52.8%
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Item builds last 30 days, 1,163,021 Seven games · average win rate 54.8%

Rank 1 / 2This build 56,090 games (4.8% of Seven games)Win rate 60.5%vs games of the same length +6.5%p

Ability Point Order most common order in this build · numbers are upgrade tiers

Max order 3. Power Surge → 1. Lightning Ball → 2. Static Charge → 4. Storm Cloud

Level12356812131416212328293136
1. Lightning BallUnlock123
2. Static ChargeUnlock123
3. Power SurgeUnlock123
4. Storm CloudUnlock123
Picked62%97%71%85%85%94%90%79%98%92%97%96%95%100%100%100%

Level: the earliest level that step can be taken (unlocks at levels 1·3·5·8, upgrades cost 1·2·5 points). Picked: of the games with the same order up to the step before, the share that took this ability.

Where it splits: Step 1 (level 1): 3. Power Surge 61.8% · 1. Lightning Ball 27.6% / Step 3 (level 3): 1. Lightning Ball 71.2% · 2. Static Charge 28.8%

Early0~10 min#1~4

Core · #1~4 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Mid10~25 min#5~12

Core · #5~12 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Late25 min~#13~26

Core · #13~26 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Final build, late core bought

9 base slots + 3 unlocked slots · icon numbers are the overall buy order

12 / 12 slots
Extra slot
Extra slot
Extra slot

Destroy Walkers to unlock the extra slots and hold all 12. Situational and counter items replace items in this set; they are not a 13th buy.

Temporary items to sell late
  • Monster Rounds · before buying Spirit Rend
6 upgrades that merge components
  • Extra Spirit → Improved Spirit
  • Mystic Expansion → Greater Expansion
  • Compress Cooldown → Superior Cooldown
  • Improved Spirit → Boundless Spirit
  • Superior Cooldown → Transcendent Cooldown
  • Spirit Lifesteal → Spiritual Overflow

Counters swap into the final build when needed

Not recommended often bought, but a poor fit for this build

Rank: games and win rate together. Builds are ordered by the lead over games of the same length times games ÷ (games + 30,000), so a build with few games gets less credit for its lead. Number under each icon: win rate difference against items at the same price. Games in this build where the item was bought are compared with games of the same length (5-min steps), then the average of items at the same price is taken away. Expensive items are bought more in games with Souls to spare (winning ones), so only items at the same price are compared. Click an item for its effects and full stats. Win rates shown are for the build group, not for holding all 12 items of the final build at once.

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 3 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

Spirit-focused · Cultist Sacrifice

41% of games · win rate 53.8% · 610 gamesWeapon +3%p vs other styles

Weapon 21%Spirit 50%Vitality 30%
Early (~10 min)
  1. Arcane Surge7:31 · 63%
Mid (10~20 min)
  1. Cultist Sacrifice11:30 · 91%
  2. Healbane14:07 · 79%
  3. Spirit Lifesteal17:12 · 32%
Late (20 min~)
  1. Toxic Bullets23:12 · 43%
  2. Escalating Exposure23:51 · 83%
  3. Superior Duration23:57 · 63%
  4. Greater Expansion25:12 · 36%
  5. Unstoppable29:00 · 39%
  6. Boundless Spirit31:47 · 30%

Spirit-focused · Superior Duration

32% of games · win rate 53.7% · 473 games

Weapon 18%Spirit 54%Vitality 28%
Early (~10 min)
  1. Opening Rounds6:07 · 31%
  2. Enchanter's Emblem8:50 · 44%
Mid (10~20 min)
  1. Surge of Power13:32 · 32%
  2. Healbane14:41 · 62%
  3. Superior Duration18:38 · 77%
  4. Ballistic Enchantment19:05 · 31%
  5. Spirit Lifesteal19:55 · 30%
Late (20 min~)
  1. Toxic Bullets20:44 · 32%
  2. Escalating Exposure23:04 · 81%
  3. Rapid Recharge24:57 · 36%
  4. Greater Expansion27:56 · 34%
  5. Boundless Spirit29:04 · 45%

New player pickSpirit-focused · Greater Expansion

28% of games · win rate 54.7% · 417 gamesSpirit +8%p vs other styles

Weapon 14%Spirit 64%Vitality 22%
Early (~10 min)
  1. Intensifying Magazine8:38 · 43%
Mid (10~20 min)
  1. Improved Spirit10:53 · 32%
  2. Healbane12:32 · 44%
  3. Greater Expansion18:07 · 82%
Late (20 min~)
  1. Toxic Bullets20:07 · 40%
  2. Rapid Recharge21:45 · 53%
  3. Superior Duration24:42 · 69%
  4. Escalating Exposure26:48 · 64%
  5. Boundless Spirit29:35 · 59%
  6. Transcendent Cooldown31:38 · 42%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

3. Power Surge61%
1. Lightning Ball27%
4. Storm Cloud11%
2. Static Charge1%

Abilities

1. Lightning Ball Radius 4.3m

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Against it: Flies in a straight line: strafe aside, and walls block it

2. Static Charge 15m

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

Against it: If it lands on you, move away from allies before the stun so only you get hit

3. Power Surge Radius 10m

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Against it: Damage bounces to nearby enemies, so don't stand close to allies

4. Storm Cloud Radius 30m

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

Against it: No damage out of sight: hide behind cover or interrupt it with a stun

Gun
Seven's gun

3-round burst · Ammo 29 · 5.8 bullets/sec · DPS 63 · full damage to 20m, minimum from 58m

Playing against

  • When Static Charge lands on you, move away from allies so they don't get stunned too
  • When Storm Cloud spreads out, hide behind a wall to break line of sight
  • He has no mobility, so stay close and pressure him

Counter items

Silence WaveSpirit Shielding

Strengths

  • Lightning Ball clears waves and pokes at the same time
  • Static Charge lands a reliable stun
  • Storm Cloud deals huge AoE damage in team fights

Weaknesses

  • Loses his impact if the ultimate channel is interrupted
  • No mobility, so he struggles to escape when dived
  • Breaking line of sight avoids Storm Cloud damage

Game plan

Laning

Push the wave with Lightning Ball and hit the enemy hero with it too.

Mid game

Clear your lane fast and join the next lane to hunt kills.

Late game

Cast Storm Cloud from a safe spot and take over team fights.

Power spikes

Lightning Ball and Power Surge make his early laning very strong. Once he has Storm Cloud and Spirit items, one team fight can turn the game.

With them on your team

  • Follow up right away on enemies hit by Static Charge
  • Block the enemy engage in front of Seven while he channels his ultimate

2026-10-25 · 30 days · deadlock-api.com, 랭크 기본 매치 · Deadlock API