Bebop builds, abilities and matchups

Deadlock Bebop abilities, item builds, game plan and matchups. Statistics cover 30 days as of 2026-10-25.

Bebop

Tier 4 Brawler · Balanced · Spirit focus

Close-range brawler who hooks enemies in and blows them up with uppercuts and bombs

Win rate47.8%
Pick rate37.6%
Under 28 min51.0%
Over 40 min48.2%
1234

Item builds last 30 days, 1,260,476 Bebop games · average win rate 48.0%

Rank 1 / 2This build 289,030 games (22.9% of Bebop games)Win rate 56.7%vs games of the same length +8.9%p

Ability Point Order most common order in this build · numbers are upgrade tiers

Max order 3. Grapple Arm → 4. Hyper Beam → 2. Sticky Bomb → 1. Exploding Uppercut

Level123567891116171924293136
1. Exploding UppercutUnlock123
2. Sticky BombUnlock123
3. Grapple ArmUnlock123
4. Hyper BeamUnlock123
Picked94%97%90%84%78%63%99%88%89%71%92%96%95%96%100%100%

Level: the earliest level that step can be taken (unlocks at levels 1·3·5·8, upgrades cost 1·2·5 points). Picked: of the games with the same order up to the step before, the share that took this ability.

Where it splits: Step 6 (level 7): 1. Exploding Uppercut 63.1% · 4. Hyper Beam 25.7%

Early0~10 min#1~4

Core · #1~4 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Mid10~25 min#5~11

Core · #5~11 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Situational

Late25 min~#12~20

Core · #12~20 in order · components included

Skip components you have · if short on slots, buy the upgrade directly

Final build, late core bought

9 base slots + 3 unlocked slots · icon numbers are the overall buy order

12 / 12 slots
Extra slot
Extra slot
Extra slot

Destroy Walkers to unlock the extra slots and hold all 12. Situational and counter items replace items in this set; they are not a 13th buy.

5 upgrades that merge components
  • Sprint Boots → Trophy Collector
  • Spirit Strike → Spirit Snatch
  • Extra Spirit → Surge of Power
  • Compress Cooldown → Superior Cooldown
  • Superior Cooldown → Transcendent Cooldown

Counters swap into the final build when needed

Not recommended often bought, but a poor fit for this build

Rank: games and win rate together. Builds are ordered by the lead over games of the same length times games ÷ (games + 30,000), so a build with few games gets less credit for its lead. Number under each icon: win rate difference against items at the same price. Games in this build where the item was bought are compared with games of the same length (5-min steps), then the average of items at the same price is taken away. Expensive items are bought more in games with Souls to spare (winning ones), so only items at the same price are compared. Click an item for its effects and full stats. Win rates shown are for the build group, not for holding all 12 items of the final build at once.

Build styles 1,500 real games (last 3 days, normal games of 20+ min) grouped into 3 styles by where the build went · grouped by: items bought by 20 min · the numbers beside an item are its average purchase time and the share of that style owning it · deadlock-api.com

New player pickSpirit-focused · Spirit Snatch

40% of games · win rate 48.1% · 605 gamesSpirit +6%p vs other styles

Weapon 7%Spirit 53%Vitality 40%
Early (~10 min)
  1. Trophy Collector7:14 · 77%
Mid (10~20 min)
  1. Arcane Surge10:29 · 35%
  2. Spirit Snatch16:43 · 85%
  3. Fortitude16:57 · 45%
  4. Veil Walker18:32 · 37%
Late (20 min~)
  1. Tankbuster23:03 · 59%
  2. Spirit Resilience23:15 · 42%
  3. Boundless Spirit27:26 · 51%
  4. Witchmail30:44 · 39%

Spirit-focused · Enchanter's Emblem

38% of games · win rate 47.7% · 564 gamesSpirit +19%p vs other styles

Weapon 3%Spirit 66%Vitality 31%
Early (~10 min)
  1. Trophy Collector5:52 · 60%
  2. Enchanter's Emblem9:19 · 41%
Mid (10~20 min)
  1. Healbane11:21 · 41%
  2. Enduring Speed12:45 · 55%
  3. Tankbuster18:24 · 70%
Late (20 min~)
  1. Echo Shard20:38 · 43%
  2. Spirit Snatch23:44 · 36%
  3. Boundless Spirit25:50 · 59%
  4. Mystic Reverb30:06 · 32%

Vitality · Weapon mix · Headhunter

22% of games · win rate 48% · 331 gamesWeapon +22%p vs other styles

Weapon 38%Spirit 22%Vitality 40%
Early (~10 min)
  1. Stalker7:24 · 61%
Mid (10~20 min)
  1. Headhunter11:03 · 91%
  2. Bullet Resist Shredder11:45 · 52%
  3. Slowing Hex13:39 · 30%
  4. Veil Walker15:25 · 49%
  5. Enduring Speed17:17 · 58%
  6. Spirit Snatch18:19 · 79%
Late (20 min~)
  1. Swift Striker21:11 · 47%
  2. Spirit Resilience26:16 · 48%
  3. Siphon Bullets28:25 · 44%
  4. Crippling Headshot31:08 · 34%

"New player pick" is the style with the highest win rate among those used in 15% or more of games. Win rates also reflect skill gaps, so within 2%p is about even. At first, buy the picked style in order; once comfortable, fit in counter items for the enemy comp.

Ability max order ability maxed first · last 30 days

1. Exploding Uppercut45%
3. Grapple Arm26%
2. Sticky Bomb20%
4. Hyper Beam8%

Abilities

1. Exploding Uppercut 6m

Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.

Against it: Short-range hit, so don't get too close to Bebop

2. Sticky Bomb 6m

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills

Against it: With a bomb on you, move away from allies before it explodes

3. Grapple Arm 30m

Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.

Against it: Only the first target hit gets pulled, so stand behind Troopers

4. Hyper Beam 70m

Channel a powerful torrent of energy that deals spirit damage and applies slow.

Against it: Step sideways out of the beam and use cover

Gun
Bebop's gun

Single shot · Ammo 66 · 11.9 bullets/sec · DPS 59 · full damage to 20m, minimum from 51m

Playing against

  • Stand behind Troopers to block Grapple Arm
  • With a Sticky Bomb on you, move away from allies before it explodes
  • Step sideways or behind cover to avoid Hyper Beam

Counter items

Spirit Shielding

Strengths

  • Grapple Arm pulls enemies in for a sure combo
  • Sticky Bomb grows permanently the more it hits
  • Hyper Beam deals sustained damage over a wide area

Weaknesses

  • Few ways to engage if the hook misses
  • Damage stops if Hyper Beam's channel is interrupted
  • Grows slowly if Sticky Bomb doesn't land

Game plan

Laning

Look for hook angles between Troopers and pressure with the uppercut combo.

Mid game

Keep landing Sticky Bomb to grow it while you gank other lanes.

Late game

Hook in the enemy's key hero and deal team fight damage with Hyper Beam.

Power spikes

Grapple Arm into Exploding Uppercut is a threat from the start. Sticky Bomb grows with every hit, so his burst gets bigger into mid and late game.

With them on your team

  • Unload your abilities on the enemy Bebop pulls in
  • Bebop's hook can save you, so stay in his sight when in danger

2026-10-25 · 30 days · deadlock-api.com, 랭크 기본 매치 · Deadlock API